APM Svalna Priest! (DK COUNTER!)
- Last updated Feb 28, 2023 (March of the Lich King)
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Wild
- 6 Minions
- 24 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Priest
- Crafting Cost: 7560
- Dust Needed: Loading Collection
- Created: 2/28/2023 (March of the Lich King)
- NotClarkHELLSCREAM
- Registered User
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- 3
- 14
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
315
WARNING: THIS DECK CONTAIN EXCESSIVE AMOUNTS OF PRIEST GAMEPLAY. PLAY AT YOUR OWN RISK.
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(Want to see the deck in action? Check out the video below for some insane highroll turns/highlights, as well as a Deck Breakdown to help you learn how to break the meta!)
Gameplan:
People are having surprising results with Svalna Priest in Top Legend. Why? Because it is one of the ONLY DECKS with a favorable matchup against Frost DK (60/40).
But players seem to be torn on the optimal build of the deck. I believe this is one of the best decks I've seen for Svalna Priest, thanks to PocketTrain playing this deck as a joke in Top 10 Legend.
The idea is "simple." Kill a Radiant Elemental. Play Sister Svalna to obtain Vision of Darkness, then play Animate Dead to bring back several Radiant Elementals to make Vision of Darkness cost (0), creating the infinite loop.
Why is this deck favored against Death Knight? It's not just infinite combos, it's the healing and removal available in the deck. Cleaning board with Xyrella can shut down the early 4/5 minions if your opponent goes wide, giving you plenty of time to stall with your healing, taunts, and card generation.
Some players have even subbed out Spirit Guide for Lightshower Elemental in a deck geared with more removal and healing than this one. The following video by LanuguageHacker featured such a decklist if you would like to explore your options.
Mulligan:
ALWAYS KEEP: Switcheroo, Illuminate, Radiant Elemental, Sister Svalna, Thrive in the Shadows
SOMETIMES KEEP: Amulet of the Undying, Shard of the Naaru, Xyrella (against DK and aggro)
I took a similar themed deck from diamond 5 to legend (EU) last month and I went with quite a different build from this one (2 Shadowcloth needles, Mo'arg and quite a few other differences). My main concern with this is that Priestess Valish messes up the ressurect pool, so while you get one mega pop-off turn, your subsequent turns have potential to fail.
Also, once the infiinite spell cycle gets going spirit guide become a liability to resurrect as your hand ends up really full and you end up in fatigue quite quickly. I found that resurrecting Mo'arg just to kill them with shadow word death was also a very effective healing strategy. I didn't try lightshower, but the fact that it competes with the 6 mana play of Sister Svalna makes me not like it as much.
I agree with the comments though - Xyrella is game winning if you time her correctly (especially in combination with shard of the naru).
I tell you this, animate dead is never in my discover pool. So many games where I am as dry as a dead dingo's donger.
It's good when it works, but not consistent enough for me. I am amazed how well the pro's can discover what they need when they need it.
personally love morg version but this is fun either