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GVG Spanish Inquisition

  • Last updated Dec 14, 2014 (GvG Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3340
  • Dust Needed: Loading Collection
  • Created: 12/14/2014 (GvG Launch)
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  • TheChiv
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  • Battle Tag:

    thechiv#1153

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  • Total Deck Rating

    1122

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The original Spanish inquisition started out as  outside the meta deck to be used in tournaments. It proved very useful against the ladder at the time as well. As the meta progressed it was retired. With the release of Goblins vs Gnomes however I decided to dust off this old gem and update it for the current meta.

Strategy

This current incarnation of my original design makes use of 1 new gvg card that seems it was designed for. Shadowbomber. This little 1 drop minion can be used to fill out the late game curve to push for lethal in a very interesting way. The basic idea behind the deck is a hyper face rush aggro deck that by the time you opponent has recovered and set up a defense you switch from a ground game using minions to an air game using spells and effects. Usage of spells such as Silence and Mass Dispel helps provide a great counter to taunts to buy you 1 or more turns with out anything impeding your charge attack minions. Once you have done enough with your ground game its time to combo out with Mind Blast, Holy Fire and even the Shadowbomber

Cards such as Bloodmage Thalnos and Azure Drake are in this deck to not only provide card draw but to give a spell damage boost for late game combos.

Mulligan

Depending on the class your going to be facing will determine a lot of what you should be playing.

Want to keep-Northshire Cleric, Undertaker, any deathrattle minion,Shadow Word: Pain

Do not want to keep-Wolfrider, Azure Drake, Mind Blast, Shadowbomber, other things over 3 mana.

When to play the bombs

Shadowbomber, Mind Blast should never be played early on as this gives a pretty good idea what your trying to do. They are best held onto for late game play when you can chain them out for lethal.

Wolf riders should always be played to the face and if possible 2 at a time. Azure Drake coming down on curve can be really helpful.

Undertaker in your opening hand is really good and can help lead to victory.

If you can not play a Wolfrider or Azure Drake on turn 5 use a Thoughtsteal.

NEVER USE Arcane Golem TO TRADE. 

Save your Arcane Golem for your endgame and try to chain 2 of them out with spells or effects to finish the game.