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Blast'rattle (Deathrattle Rogue)

  • Last updated May 14, 2022 (Rise of the Naga)
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Wild

  • 12 Minions
  • 15 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Deathrattle Rogue
  • Crafting Cost: 5340
  • Dust Needed: Loading Collection
  • Created: 5/2/2022 (Kazakusan Change)
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  • Battle Tag:

    #AnimateDeath

  • Region:

    EU

  • Total Deck Rating

    36

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I learned from my 

Animate the dead (Deathrattle tempo Rogue)
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Minion (13) Ability (12) Weapon (4) Playable Hero (1)
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that the games sometimes need an unfair finisher. I have learned that the game has power crept a lot since I last played and I intend to fully exploit the insane Deathrattle combo with Naval Mine in this deck.

Game strategy is to mulligan for Swiftscale Trickster and Smokescreen to get early card draw and maybe trigger some of the useful deathrattles.

If there is none of either in your hand, then consider mulligan for Reconnaissance and Forsaken Lieutenant instead.

The Blackwater Cutlass and SI:7 Extortion are also some of my favorable mulligan cards, simply for their versatility. You can handle aggro or early high threat cards with them or vs slower decks start shuffling for Smokescreen and Swiftscale Trickster.

The randomness of Reconnaissance is HEAVILY in your favor with this year's standards insane power creeped minions, especially found in the priest' class, like the priest's lidl Sylvanas Windrunner (Najak Hexxen). Or another good solid wall against aggro decks: Lightshower Elemental with 8-16 healing on your side.
        Fangbound Druid or Stormpike Battle Ram works well if you have Humongous Owl in your hand (and I guess Rustrot Viper, but that is low prio). It actually makes your Humongous Owl playable, since you can copy it early with Forsaken Lieutenant.
Undying Disciple, Shadowed Spirit and from the other classes Thickhide Kodo, Hullbreaker, Mountain Bear, Imported Tarantula and many more.

There is the option to do a risky play, by playing Forsaken Lieutenant the turn before you play ex. Burning Blade Acolyte, to save mana, if you know the enemy doesn't have/want to use an AOE removal, but most of the time it is better to play it when you can trigger the copy effect.

Sir Finley, Sea Guide is for when you really need to get rid of your hand or to put Naval Mine back into the deck to enable Sketchy Information and Smokescreen again.

Humongous Owl is mostly for Miracle triggers from Smokescreen draws. It is rare, that you get to play them, but if the game goes to late game, they can do heavy swings with Snowfall Graveyard.

You wanna hold on to 1 or 2 of either Backstab or SI:7 Extortion to trigger Naval Mine, but don't be greedy and use them to remove high threats on board.

Rustrot Viper is for the Handbuff/Control Paladins with their Lightforged Cariel I have encountered 40% of my games.

Burning Blade Acolyte is your wall and can push the opponent down to lethal range. They are worth sacrificing a Backstab or SI:7 Extortion on to trigger, ESPECIALLY while Snowfall Graveyard is up.

Preparation is a good enabler in this deck. Sometimes you don't hit Swiftscale Trickster and can instead cast Smokescreen at turn 6. It is also useful for squeezing in a Snowfall Graveyard into a combo play with Forsaken Lieutenant, Sketchy Information and Naval Mine.

Tip: Using Gone Fishin' before Sir Finley, Sea Guide lets you peek the 3 bottom cards to see if the other 2 choices are better cards than the ones on your hand before deciding to swap. Or in reverse let's you fish back a card you shuffled into the bottom of the deck.
Tip: Having Counterfeit Blade copy Undying Disciple works like a Blade Flurry!

You win by using Snowfall Graveyard for either massive value or high face damage.

22 games with 77% winrate. There are just some games, where you don't get to Trade your cards to find the big swing cards or the Swift-Smokescreen tempo draw, and those are the times, when this deck falls short.

75 games completed now with 60% winrate. I had a lot of bad games where I hit no tempo cards.
     The deck has a lot of short comings in terms of getting a decent opener before turn 4. If you don't get Swiftscale Trickster and Smokescreen, or if you don't get a decent pick from Reconnaissance the games are pretty much over against Aggro decks. The games are just that quickly decided. You rarely ever see turn +8 in your games.
     If the opponent has a slow hand as well like a control deck type, then you just need to keep cycling and drawing for tempo while determining a win condition - most likely Naval Mine, but longer games can call for big board presence with Humongous Owl and Burning Blade Acolyte.

 

If interested you can check some replays from my games down below:

(Note the games are listed in "deck types" and not chronological order)
(WIN / LOSS)

Control Warrior:
Game 1: https://hsreplay.net/replay/pzV7Y4mnAaHjkbmqFZjLm9 W
Game 2: https://hsreplay.net/replay/Atytmjck6eiNaFKjTMTyrE W
Game 3: https://hsreplay.net/replay/psAVWm3P7UMrhgEqPq8F6Q W
Game 4: https://hsreplay.net/replay/Qgeq7jFgGNd4tsGsLGmvxD W

Aggro Demonhunter:
Game 1: https://hsreplay.net/replay/ukBNFwp7GSnQsayEHwedij W
Game 2: https://hsreplay.net/replay/MMZTJxz26wHKF3acPc7AKT L
Game 3: https://hsreplay.net/replay/nNonCnr9pA8v2h3C2orwBc L

Spell Hunter (Quest):
Game 1: https://hsreplay.net/replay/fAGcVz6AcPxLuHub8pqRdj W
Game 2: https://hsreplay.net/replay/RdQZJChBRbpcG8xREiNBTN L
Game 3: https://hsreplay.net/replay/igZmByycqvYuvGPHWAR9Ji W
(Quick and no Smokescreen)

Ramp Druid:
Game 1: https://hsreplay.net/replay/GBx5ih7o5VremGHiUqoLv9 W
Game 2: https://hsreplay.net/replay/jWeVACm8NUhm87zmaSv9Jh W

Mech Paladin:
Game 1: https://hsreplay.net/replay/FngiNBi9mFBhnKxDSmvCAY W
Game 2: https://hsreplay.net/replay/AZhkztYFJPXeWj5GUkJs96 W
Game 3: https://hsreplay.net/replay/RGboEULnqiMRW3ficW6fLi L
Game 4: https://hsreplay.net/replay/jAk3te8cHwVMdkbGKBBjYL W
Game 5:

Handbuff Paladin (Control):
Game 1: https://hsreplay.net/replay/pVb823f66syEJYP5hSWzy5 W
Game 2: https://hsreplay.net/replay/DUzoeCxDYCBQvYX7idKYp2 W
Game 3: https://hsreplay.net/replay/UCVJwfmJ4Sat9LbcfuziEF L
Game 4: https://hsreplay.net/replay/EegknbXZ55YBcsYJAnSMcn W (very nice game imo)
Game 5: https://hsreplay.net/replay/yST4ESNFvfxeAjhnDtznVJ W (miracle graveyard+smokescreen+2*owl finisher(32 dmg total))

Curse Warlock:
Game 1: https://hsreplay.net/replay/Kp8gRAMu4KYQfWEyVAEUYk(I had no idea what this deck was)
Game 2: https://hsreplay.net/replay/e96WHA5GfJvaVfbiAESJ6M L

Control-lock:
Game 1: https://hsreplay.net/replay/eVCLg8LQuqPFeJw5xYc7AE W

Mur-lock:
Game 1: https://hsreplay.net/replay/rJsu8cArWeGLq6ucfzMXye W
Game 2: https://hsreplay.net/replay/HMMZzcPeoQPZXb5G5QdhFQ L

Murlock Shaman (Aggro):
Game 1: https://hsreplay.net/replay/aakvgRxzRr3HSdqbUqguiB L

"2 cards" Mage:
Game 1: https://hsreplay.net/replay/r5favV98pzqUJzYEQkHFAj W

Quest Priest:
Game 1: https://hsreplay.net/replay/dThDNZZz5xeUYsvk82nue8 W
Game 2: https://hsreplay.net/replay/DybFDMzXQcGfYzc6a6w8g9 L

Thief Rogue:
Game 1: https://hsreplay.net/replay/Lu8G24ekkjAecNt2QiZBeV W
Game 2: https://hsreplay.net/replay/fjsjVmBH3UaJZpcBvgtbdb W

Pirate Rogue:
Game 1: https://hsreplay.net/replay/RaTMQpTwpzbHbMVBSEHnrC L
Game 2: https://hsreplay.net/replay/UtVBy8FysJBu6UKu5eRVvB W
(BEST SMOKESCREEN I HAVE EVER MIRACLE'd)

Mine Rogue:
Game 1: https://hsreplay.net/replay/F2st5wmXxppcu5zsyn8mQ4
(It's all about who draws backstab or extortion first)