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Return of Water Rogue

  • Last updated Apr 13, 2022 (Sunken City)
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Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Rogue
  • Crafting Cost: 11880
  • Dust Needed: Loading Collection
  • Created: 4/13/2022 (Sunken City)
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  • Battle Tag:

    HotdogHunter#11514

  • Region:

    US

  • Total Deck Rating

    238

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Ok I know this looks a lot different from the water rogue we're used to, but I mean we got pirates, and murlocs, and fishing. lets do this.

Kind of a strange midrange/menagerie rogue deck. The idea is to play pirates early game to not fall behind, and hopefully follow it up with dredge to make sure that we can transition into our late-game cards smoothly. 

I'm definitely still tweaking the murloc package, it feels a little weird right now. Powerful, but maybe Amalgam of the Deep is a tad too awkward for Finja, the Flying Star to be pulling. 

I wanted a dragon for N'Zoth, God of the Deep, so I put in Waxadred. but here's the thing. Waxadred is mad garbage.

Anyways, the deck ain't bad. Crabatoa has surprised me, it's felt fairly powerful. Dredge is very strong in this deck, using Swordfish to just choose your next card is pretty useful. This deck has quite an unpredictable curve, so that is why I believe dredge feels so good in this deck. 

This is a day 1 deck that I made during my 15 minute lunch break in between class and studying for 8 midterms, so it's not quite refined, but is definitely capable of some pretty swingy games.