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Kobold Priest! - 67% WR D4 to Legend

  • Last updated Mar 27, 2022 (Fractured in Alterac Valley)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Combo Priest
  • Crafting Cost: 5880
  • Dust Needed: Loading Collection
  • Created: 3/26/2022 (Fractured in Alterac Valley)
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  • Battle Tag:

    Ophion#2617

  • Region:

    EU

  • Total Deck Rating

    100

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Is your favorite card Kobold Taskmaster? No? Well it's not mine either, but turns out it's a really crazy card in Priest! This deck abuses the Armor Scraps to play super early Goldshire Gnolls, reduce the cost of Power Word: Fortitude to 0, and set up OTKs with Bless. If your buff plans don't work out you have a perfectly capable Deathrattle package to fall back on.

Keep in mind that this deck is hard to play. It requires extremely good hand management, knowledge of how much and how potent removal your opponent has, deception to bait out removal and fake lethals, and the judgement to determine when buffs should be used for tempo and when to go all-in. After 50 games on the deck I'm still frequently making mistakes, especially in longer games.

Statistics: https://imgur.com/k1FL45s
The deck has incredible board presence and generally only struggles against burn due to limited healing, which is why Ping Mage is probably the worst common matchup. Other hard decks to beat are OTK decks that can hold off your minions, such as Poison Rogue, Bolner Shaman and Mozaki Mage.

A couple of notes on some key cards:

  • Raise Dead - In most matchups it's okay to bring back any card, but against controlling decks where value matters most you may want to focus on getting additional copies of Spirit Guide and Mi'da, Pure Light.
  • Amulet of Undying - Against aggro it's enough to revive a single minion, against most other decks it's enough to get 2, and against controlling decks more than 2 is of course nice, but hitting Mi'da, Pure Light is enough.
  • Spirit Guide - This is your only real way to draw cards, so if you think you'll be running out of threats you want to revive and get as many copies of it as possible.
  • Battleground Battlemaster - Don't be too greedy with this card, getting a good trade to establish board control can be more valuable than saving it for a possible OTK opportunity that may never come.
  • Power Word: Fortitude - Like with the Battlemaster, don't be too greedy and attempt to keep this for an OTK if that means sacrificing tempo. If it's cheap to cast and you can get a good trade out of it, you probably want to do that.

As for the mulligan, you always want to keep Amulet of Undying and Kobold Taskmaster, and as for the matchup-dependent keeps:

Goldshire Gnoll - All classes except Warlock and Druid, but only if you have Coin or Kobold.
Lightmaw Netherdrake (+ enabling spells) - All classes except Warlock and Demon Hunter. Top priority against Hunter and Druid.
Insight - All classes except Hunter, if you have a turn 3 and no turn 4.
Shadow Word: Devour - Hunter and Druid.
Soul Mirror - Paladin and Rogue.
Shard of the Naaru - Paladin, and Druid/Hunter if your hand is otherwise good.
Mi'da, Pure Light - Warrior, Demon Hunter, Warlock, Priest.

If you're broke you can cut Soul Mirror for Hysteria, but I wouldn't recommend replacing Mi'da, Pure Light, it's extremely important in many slower matchups.

Good luck!