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[LEGEND] Circus Priest

  • Last updated Aug 22, 2021 (Incanter's Nerfs)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 11160
  • Dust Needed: Loading Collection
  • Created: 8/23/2021 (Incanter's Nerfs)
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  • Total Deck Rating

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Hey everyone,

I just made it to legend with this deck I made before the patch. It performed well, but since some decks slowed down due to the nerfs, this deck has been performing better. I found myself doing incredibly well against most decks, but I feel this deck takes a long time to actually learn.

It's called Circus Priest since originally I had King Mukla and Banana Vendor in here to punish combo decks, but I found that I oftentimes would receive the punishment since my hands were way too slow. Anyways, most of the minions in here remind me of being in a circus due to clown fiesta plays. 

Gameplan - TLDR - get a minion to stick on the board - If you do enjoy playing minions and buffing them, this deck is for you. It plays like a weird mix of understanding when to buff and how to play the board. This deck takes advantage of playing minions on tempo and seizing the opportunity to discount your hand with Nazmani Bloodweaver and prepping in advance with Insight. I try my best to find a way to Gift of Luminance either Sethekk Veilweaver or Nazmani Bloodweaver. These cards are pseudo-taunts and would warrant removal from your opponent or you can just steamroll the game. We'll need a board to stick and our game plan is trying to play Elekk Mount and copying it with our other buffs. 

Moonfang has done surprisingly well since I haven't run into anyone running hard removal anymore. Occasionally there would be a Warlock with Twisting Nether or a poisonous minion would do the trick. 

The inclusion of Xyrella and Blademaster Samuro are our options for board removal. When I was speaking in terms of discounts, these cards are good to hold since your opponents rarely would expect it. I thought about adding Kazakus, Golem Shaper in here, but my deck was doing fine without him so that's just up to your leisure. 

Mulligan - I always keep my early drop minions since we are somewhat a tempo deck. Cards like Serena Bloodfeather work well against Pally's 1/1 divine shield minions. If I have minions that are playable in my mulligan, I'll try to look for a Raise Dead, so we can get repeated value, and hopefully one of these minions stick.

I would keep Blademaster Samuro against Pally.

For mage, I'll try to find discounts and get minions to stick. Moonfang really messes up mage.

Weakness - The only class I have lost consistently to is with Quest Rogue. Their tempo and the quest sap card just blow what we try to accomplish. 

I can't think of much else to say, but if you have any questions then let me know!

Goodluck!