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CB's Freezy Pop Control Mage

  • Last updated Jun 8, 2021 (Wailing Caverns Set)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Mage
  • Crafting Cost: 9480
  • Dust Needed: Loading Collection
  • Created: 6/7/2021 (Wailing Caverns Set)
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Hi all!

So I'm having alot of fun with this deck.  The basic Idea is to get Wildfire online ASAP or stall with riders pulling out Oasis Ally's giving us the ability to control the board to our end game  Our end game comes in three parts. Ideally wiping the board with Mordresh (sometimes this is just enough) and then following up with corrupted clowns and N'zoth. We have some nice cards to pull with Nzoth, Claw Machine for draw, Circus Amalagam for taunt and either a high roll water elemental or a freezy pop token from our frostweave.

Matchups

So there's not many bad match ups, the worst being control lock where it is key to draw out at least one Twisting Nether before we drop clowns. This is the same applied to control warrior where we need to draw out at least one brawl and rancor before we drop clowns (though this is alot easier with warrior). Rouges can also be a bit of a nightmare as they can reload multiple times and win the board, in these matches its best to use our one drops for stats rather than their effects to get on board as quickly as possible. 

Every other match up is just effective trading and controlling the board with our freeze ability till we have our end game.

Combo Wombos

So there's a couple of combos of note to get to end game, try to save our shattering blast for combing with cone of cold or warden for a full clear. Cone of cold works extremely well with racer for 3 minion 4x damage so keep that in mind. Lastly Firebrand is very effective in winning the early board with coin , so if you go second maybe keep coin for a turn 3/4 swing.

Thats it, have fun freezing up opponents :D

Edit: - 1 Jandice  - 1 Claw Machine  -1 Circus Amalagam

          + 1 Death's head Cultist + 2 Annoy-o-tron's

These changes were made to help with our turn 2 plays as against hyper agro decks such as face hunter claw machine and jaundice just were not cutting it and more defensive options were needed. On top of this it makes our N'zoth alot more defensive as well.