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Silas OTK ft. N'Zoth

  • Last updated May 25, 2021 (Forged in the Barrens)
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Wild

  • 14 Minions
  • 13 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 15240
  • Dust Needed: Loading Collection
  • Created: 5/21/2021 (Forged in the Barrens)
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This deck is based on Skawhomp's Silas OTK warrior. I replaced one Corsair Cache with N'Zoth, God of the Deep, two Armor Vendor for two copies of Coerce, and one Venomous Scorpid with a Brawl. This gives the deck a wider array of removal options, while also potentially bringing on some extra card draw and armor gain (with N'Zoth resurrecting a Scrap Golem and a Stonemaul Anchorman). 

The game plan of the deck is to build up 30+ armor, play Soulbound Ashtongue, give the Ashtongue to your opponent with Silas Darkmoon, then play [card]Shield Slam[\card] on the Ashtongue. The damage will transfer to your opponent's face, winning you the game. Throughout the game, you will use your mad card draw in the form of Ringmaster Whatley, Outrider's Axe, and Stonemaul Anchorman to cycle into your combo pieces. You will use your mad removal to control the board and keep the opponent from scratching up your beautiful armor.

A key to this deck is knowing when to change game plans. For instance, Rogue has so much tempo that it will be difficult to build up the requisite armor, but that armor will temper the incoming damage, and your removal will run them out of the fistful of cards they draw. Mage and Hunter are similar... rarely won off the combo.

Another key to the deck is knowing when to Brawl. Many warriors are currently not playing Brawl, and opponents will play into it. Know your opponent's big swing turn and save Brawl for that. Your other potentially game-changing clear is Lord Barov into Rancor; clear the board and gain a ton of armor. 

GLHF!