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Necromancer Warlock v2.0 [Updated] [High potent...

  • Last updated May 18, 2021 (Forged in the Barrens)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Zoolock
  • Crafting Cost: 11040
  • Dust Needed: Loading Collection
  • Created: 5/18/2021 (Forged in the Barrens)
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  • Total Deck Rating

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I've tested 8 diffrent versions of this deck, and so far this is the most solid one.

Deck explanation:

Idea of this deck is kinda simillar to zoolock but gamestyle is a bit diffrent. There are options to swing hard in your advantage, which I'll explain down below. You have to control the board early on in order to find success playing it, yet I've managed to control the board quite good so far, swinging hard, making people concede in 5th turn or so.

Card choice explanation below:

Spirit Jailer - Generally strong 1/3 1-cost unit that can is hard to deal with, Wriggling Horror makes it 2/4, 4 health points will make this minion immune to being one-shot with early removal spells. Other use of this card is to provide healing against hunters (mostly if you have really bad mulligan). Other use of this card is to provide late play options with Soulciologist Malicia

Flame Imp - Great early card

Abusive Sergeant - Great for early, comined with other 1-cost drops or either eggs.

Grimoire of Sacrifice - Great for aggro paladins, works really good with Eggs, or when you want to trigger Teron Gorefiend

Mortal Coil - I think this card is really nice combined with other 1-cost minions, I it's soo good in early game that I prefer running 2 copies of this card rather than putting another Grimoire of Sacrifice.

Possesed Villager - Generally good card, leaving other minion after it's death.

Acidic Swamp Ooze - Counter for paladins, rogues and warriors. I am still not sure if running 2 copies of this card isn't too much, but since 3/2 alone is OK and I've faced alot of weapon classes I am running 2 copies.

Apothecary's Caravan - Alternative play when you can't finds your eggs early, really good card that fills up board fast, the only card you kinda don't want to pull out is Abusive Sergeant and really really rarely Spirit Jailer

Boneweb Egg - Well, it's kinda self-explanatory. Combine this card with other buffs or Teron Gorefiend.

Nerubian Egg - Kinda same as above.

Backfire - Sometimes you fill your board so fast that you can't waste 2 mana points for one card. Great draw for aggro gameplay, yet I keep only one copy since I've had many situations being stuck with two copies laying on my hand. Besides, this deck has so many card combinations hence you don't need a lot of draw.

Darkmoon Statue - Great card to buff your board after you fill it up, still not sure if putting another copy is worth it or not. Generally it works really really nice.

Kabal Outfitter - Agony + double buff, why not.

Mankrik - Well, generally good card.

Teron Gorefiend - One of strongest cards in this deck, you can play it slow using it on one Egg or swing the game like crazy when you have more Agony minions on the board - depends on the situation.

Baron Rivendare - Since this deck contain so many agony cards in it, why not putting this card in the deck. Yet I'm not sure if it is worth or not sice you rarely use it but still can make you win late combined with Envoy Rustwix and sometimes early game too by triggering egg agony twice. Besices you still can trade low-health card with it since he has 7 HP.

Dark Iron Dwarf - Works quite nice in this deck, since there are few spells you have to buff your minions with other minions so... yeah.

Envoy Rustwix - Good drop in general + late game helper.

Vectus - Another one of the stronges cards in this deck, can help you out a lot especially after reciving agony from the eggs (or Rustwix sometimes).

Soulciologist Malicia - Some removal option (yes I know there are only Spirit Jailers in this deck to, but those little 1/3s are really good in early), especially against big taunts. Using this card on 2 spirit fragments is still OK value-wise (11/11 for 7mana), but still, this card is coming handy rather rarely. Sometimes you want to keep one of your spirit jailers (or two) to combo it in one turn.

 I'll post some 3-4 turns swings screenshots as soon as my internet will allow it.

So far I've been learning to play current meta since I am beta-player with 2 years off-hearthstone. Yet so far I've got around 60% win-rate (still learning new cards ^^).