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OTK DH 22-9 high legend mmr [EU]

  • Last updated Apr 20, 2021 (Forged in the Barrens)
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Wild

  • 8 Minions
  • 20 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Lifesteal DH
  • Crafting Cost: 7380
  • Dust Needed: Loading Collection
  • Created: 4/5/2021 (Forged in the Barrens)
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  • Total Deck Rating

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went 22-9 (71%) from gold 8 to legend 300, 10-1 against the pesky Lunacy mage.  Always count your lethals and always count the damage you can afford to take before doing your turns, small mistakes makes or breaks the game. 

Good Luck!

Against slower decks: ALWAYS keep Skull of Gul'dan on the left side of hand OR keep skull and make sure you have cards that you can throw away, for example Spectral Sight/Double Jump/Immolation Aura. Other keeps would be Illidari Studies and Double Jump/Spectral Sight.

Against aggro: Keep Immolation Aura/Aldrachi Warblades/Illidari Studies. Keep Skull of Gul'dan if you have enough removal for opponents early boards.

Playstyle: What you want to do as an OTK Demon Hunter is essentially making sure you have enough health to sustain you until you get your combo, alternatively stall the opponent by constantly removing and healing until they eventually run out of stuff. It is very important that you count how much damage you can take in a turn without dying to combos, such as the Tenwu + Alex combo that rogues utilize. 

A good example of this is if the opponent has a 6 damage minion on board, and you have the opportunity to kill it immediately with Arcanist + Aura OR you hold it off for a turn to make the opponent play more minions to give you more value on the clear. Since the deck has a limit on the clears it is important that the clears you do matter. 

DO NOT BE AFRAID TO USE ARCANIST/AUGMERCHANT/THALNOS TO CLEAR! COPY MO'ARG AND USE IT FOR REMOVAL IF NEEDED! 

You almost always have atleast 24 damage burst combo with mo'arg and one spell damage dude, which makes it possible for you to utilize some of your combo damage and healing for removal instead, which is especially important against decks such as Face Hunter or Aggro Paladin. 

IF you run into a lot of Clown Druid for example, Put in Chaos Nova again since its a 8 damage AOE with Mo'arg and sometimes clutches the game. 

To see the deck in action, Follow my Twitch and tell me in chat that you want me to play it! 

Thanks and Good Luck!

EDIT: Far Watch post was nerfed and is now out of the deck, I also took out Chaos Nova due to less big post boards and less bigger boards in general, put in 2nd Immolation Aura and 2nd Talented Arcanist as replacements. If you are running into a lot of bigger boards that demands an 8 mana removal, feel free to run Chaos Nova again! Will do a video guide on the deck.

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