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Classic Druid

  • Last updated Apr 4, 2021 (Forged in the Barrens)
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Classic

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Token Druid
  • Crafting Cost: 9240
  • Dust Needed: Loading Collection
  • Created: 3/29/2021 (Forged in the Barrens)
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  • Battle Tag:

    NickThNugget

  • Region:

    US

  • Total Deck Rating

    19

View 6 other Decks by NickTheNugget
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I have been playing quite a lot of this deck, and I feel like I finally have the best list I can come up with. In my opinion this is the best deck in the classic format, and I think the reason for that is because you don't really have any bad matchups. I think the most important thing to remember when playing this deck is that if you get control of the board, you will win very quickly after that. Fortunately, it excels at board control, so that isn't an issue.

My first version of this deck ran Violet Teacher and Power of the Wild. I've seen a lot of other players on ladder running Violet Teacher, but I actually don't like it at all. In the dozen or so games I played with this list, Violet Teacher stayed on the board for a turn only one time. I was also originally running Nourish, but I eventually decided to cut it because the deck has enough draw. Also, being just one mana crystal ahead of your opponent means getting your combo out early enough anyways, so Wild Growth is actually just enough ramp. The inclusions I decided on instead were Sunfury Protector, Sunwalker, and The Black Knight. First of all, there is so much burst in wild that Sunfury Protector is a solid inclusion in any non-aggro deck in my opinion. I tried out Sunwalker not really thinking it would be great but something I hadn't considered is that most of the midrange minions in classic are under 5 attack. Chillwind Yeti, Azure Drake, Sen'jin Shieldmasta, Druid of the Claw, and Twilight Drake are all less than 5 attack. This results in a very awkward board state for your opponent, so I decided to keep it. Also, it's a great stopper for aggro as well. The Black Knight is actually insane in this deck, as it's a gigantic tempo swing for you, which will often just win you the game. In many matches against Druids, I played it onto a Druid of the Claw and my opponent just conceded. It's also obviously excellent against Handlock. I've seen many lists that run only one Force of Nature, and I tried out a list with only one, but I lost a couple games in a row after not drawing Force of Nature, so I decided to put the second one back in. Also, if you get both in your hand, then it's actually fine to play one for either some face damage or for some board control, so I highly recommend running two.

This deck takes some practice to get used to, but once you get it you are honestly favored in every matchup I think. I won 26/40 games with this list, or 65%. It's a pretty unique playstyle, so hopefully you have as much fun with it as I've been having.