[Top 2000 legend] Toxic Face Hunter
- Last updated Feb 9, 2021 (Darkmoon Races)
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Wild
- 15 Minions
- 12 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Face Hunter
- Crafting Cost: 5320
- Dust Needed: Loading Collection
- Created: 2/9/2021 (Darkmoon Races)
- Gamboas
- Registered User
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- 1
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- 8
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
40
Introduction
Tired of losing against druid and paladin? can't afford to craft enrage warrior? Then this budget friendly face hunter deck is for you. I recently piloted this deck to an early legend placement and it is surprisingly good.
Budget replacements
At 3 upvotes :)
There are two options to make this deck more budget friendly
Replace Dragonbane and Rinling's Rifle with two copies of Voracious Reader
The two legendary cards help you get value and close out the game; voracious reader can accomplish the same when played effectively.
Alternatively, you can change the deck around to use the secret package instead of the toxic package. It would look something like:
-2 Leper Gnome
+2 secrets of you choice, depending on your pocket meta
Matchups and Mulligan
At 5 upvotes :)
In general, always keep Phase Stalker and Toxic Reinforcements
Going second, keep Imprisioned felmaw and use your coin on turn one to get it out.
The rest of the mulligan is match up dependent.
Demon Hunter: Overall slightly favored but make sure to finish the game as fast as possible. Keep one drops and Scavenger's Ingenuity
Druid: Favored match up. Getting tempo and secrets out early is key to win. keep Tour Guide and Phase Stalker
Hunter: Against any hunter deck, your objective is to burst them faster than they burst you. Keep one drops.
Mage: You are very favored; you only really lose if you let them do whatever they want instead of killing them. Play for tempo but don't value secrets at all.
Paladin:
In theory it is an even matchup, but you can beat them consistently if you mulligan correctly. Believe it or not, keep Dragonbane and Rinling's Rifle. the value they provide makes their Tip the Scales swing turn not enough to beat you. Play for early tempo and value in the midgame.
Pure paladin destroys you, however,
Priest: All around favored matchup, similar to mage but not as favorable. Play for tempo and keep one drops.
Rogue: Even, maybe very slightly favorable. Here Explosive Trap is the MVP; hit their face as hard as you can before they kill you; secrets are extremely valuable in this matchup. ALWAYS keep Phase Stalker You have to be creative in finding lethal; the better player will most likely win every time.
Shaman: Slightly favorable, similar to rogue but easier to win in most cases. keep one drops.
Warlock: Very favorable, they need to take damage to get board advantages, so just hit their face hard and play for tempo. Keep one drops and take favorable trades.
Warrior: Unfavorable, they can gain a lot of armor and do almost as much damage as you. Never commit to hard to the board as they will clear everything. Getting value out of Dragonbane is how you win
Thanks for reading! if you have any comments of questions leave them down bellow :)
Proof of legend:
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Thanks to this decklist, managed to hit legend after a long hiatus from HS.
Thank you bro. First time in legend with your deck! 👍
I don't understand how Priest is supposed to be a favorable matchup when he keeps healing his face and removing my board every turn. As far as I can tell, there's no possible way to win that match.
Thanks! This shit loses even to off meta.
Great deck but I made some changes.
Removed two Knife Vendor's, one Pack Tactics, and one Unleash the Hounds
Added two Blazing Battlemage's and two Wriggling Horror's.
Now it's even faster. I found the Knife Vendor was only in there for the 4 damage and once my opponent saw what deck I was playing (it's not that hard to figure out), they went all face anyways and some games I was down below 4 health at the end so it wouldn't have helped me. Pack Tactics is a reactive card. They have to attack my minions which again most games they just went face to try and race me down faster. Unleash the Hounds is good but I had to take out one more and that was the weakest one left to remove.
Blazing Battlemage is there for fast 2/2 first turn and Wriggling Horror is there for the extra damage to push through.
Nice deck! Thx
Amazing Deck, got to Platinum 1 and only need one more Match to become Legend.
Yeeeeeeeees i did it
I am so happy 🥺🥺🥺🥺🥺
Good for you :)
Fast and ez D1-Legend with this deck today :)
upvoted I'm not greedy for dat
Great Job Dude
Thx for the great guide <3 but I disagree with one point.
I played like 20 games with this list (65% winrate) and I agree with the majority of your matchup analysis (even if I just faced 1 warrior that I stomped :) besides druid. I faced druid 4 times and always lost horribly (!). The point is: your secrets do nothing, if the opponent knows what to do. He will never attack face before his stuff is buffed enough, just trade your stuff. And thats the whole point. His cards provide way (!) much tempo than yours. And the biggest issue: he has serious card draw, you don't. This matchup always felt completely lost and not because of the draw; it just never felt like: oh when I now had this card or my opponent doesn't has that card.
That is fair point, I should add that you really need to pressure druid to play their card early so they do not die. If you have them at bellow 10 health by turn 5, they really need to play their cards and can't get value out of them. Of course if you go into the lategame they just win but most decks are like that
The druid I am facing on ladder (Token!) kills me on turn 5. There is no pressure you can play. His Tempocards are just better.