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N'Zoth Mage

  • Last updated Nov 18, 2020 (Darkmoon Faire)
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Wild

  • 20 Minions
  • 8 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Mage
  • Crafting Cost: 20300
  • Dust Needed: Loading Collection
  • Created: 11/18/2020 (Darkmoon Faire)
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So the goal of this deck is to play Solarion -> Zephyrus -> Kalecgos -> N'Zoth -> Illusion -> Lynchen, this being the ideal combo. You can refill your hand with the most powerful cards in your deck and the board at the same time. After you play the 1 mana n'zoth, play the barista to get a third/fourth copy of your field. I am still theorycrafting so bear with the deck at the moment, 5 cards that can be changed are in order from "keep in the deck just in case" to "doesn't matter are" depth charge, doomsayer, yogg box, manasaber, and vulpera. Though I would suggest keeping circus amalgam as it might save your life being rez'd by N'zoth as there is no other taunt with a tribe other than mech or dragon. You could put safe instead of claw but you need to fetch cards out of your deck to avoid tickatus or to get cards faster. I will answer any questions in the comments if you have any. If you see armor or heal, always pick it against demon hunter. Against warlock you can draw faster then them so pray you don't get fucked by RNG.