C'Thun No Minion Mage
- Last updated Nov 30, 2020 (Darkmoon Faire)
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Wild
- 1 Minion
- 28 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Spell Mage
- Crafting Cost: 8520
- Dust Needed: Loading Collection
- Created: 11/12/2020 (Darkmoon Faire)
- Duesentrip
- Registered User
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- 30
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Total Deck Rating
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C'Thun No Minion Mage
21.11.2020
Small update guys. The deck performs very well from Bronze to Diamond 5. From Diamond 5 it´s very hard to climb contantly. But it´s more of a fun then try-hard deck.
The cards in the deck performs all very well. The only exchange that makes sense is Devolving Missiles for Mask of C'Thun. the rest should be fine.
Thank you all for your good and constructive feedback :)
The idead of making a spell-heavy C'Thun Yogg deck is fine, but it should be the other deck - don't try to just throw out no-minion cards and add Yogg, coz you wont have board presence and the deck will be very weak. Instead, consider making a mage WITH minions AND heavy on spells to utilize Yogg.
Having an absolute blast with this deck! (:
Nice to hear :) Keep blasting ;)
Can reno be replaced in any way?
Hey :) Reno is a very good removel against control decks. You can try Puzzle Box of Yogg-Saron instead.
I like the idea of C'thun in the deck, but isn't Deck of Lunacy screw it up since it gets rid of your C'thun spells?
Yes, but you can hold the Card until you have finished C'Thun and use it as another wincondition ;)
Hey Guys,
not sure if i should add Frost Nova and C'Thun, the Shattered. What you think?
I'd remove the quest and add C'Thun. The quest usually goes well for control based matchups, but C'thun is much more reliable in that scenario. And also, it gives you extra tools for controlling the field, and extra spells for Deck of Lunacy. I also think this deck should run a copy of Rigged Faire Game if C'thun is added.
I cutted Raid the Sky Temple and added C'Thun, the Shattered. I'm not entirely convinced of Rigged Faire Game. Let's see how it develops. In any case, thanks for your inspiration.
You're welcome homie! I personally thought when I saw C'Thun that it was the last missing piece to No minion mage. This deck needed a solid win condition in slow matches.
Regarding the secret, I think it's pretty good. Did you saw some of the matches with Secret Mage in the theorycrafting streams? That deck draws your whole damn deck only with Rigged Faire Game and Ring Toss (with of course, the same secret lol). I think it's pretty good and an indirect buff to Flame Ward and Vaporize (Vaporize still being garbage if not generated randomly though lol)... Now some classes will have to think A LOT if going face or not in some scenarios. And also, if you get them to spend 2 mana on their hero power on mid game... That's HUGE in tempo.
Will try your version today!