Deathrattle Shuffle Rogue!
- Last updated Oct 6, 2020 (Scholomance Academy)
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Wild
- 15 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Galakrond Rogue
- Crafting Cost: 8900
- Dust Needed: Loading Collection
- Created: 10/6/2020 (Scholomance Academy)
- FunkiMonki
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Total Deck Rating
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Proof that Waxadred is a dead card :(
Yeah... not having Rush or Taunt by itself hurts its viability. Not to mention there's a lot of Silence and Devolve effects right now :/
is there any card to replace Shadowjeweler Hanar ?
Hmm I hate to say it, but probably not :(. He's pretty versatile for the early, mid and late game as well as enable some secret synergies. You could try another early game minion like Pharaoh Cat
What do you think about adding Togwaggle and Kronx for the extra shuffle action from Togwaggle? And the insanity of shuffling Kronxes back into the deck after playing Galakrond.
Or instead of actual Togwaggle, could run a Tog's Scheme or two? Also why not 2x Stowaway if that's a semi-win-condition?
Fun, creative deck!
I really wanted to limit how many late game minions we put into the deck because 1/4 of our deck is already 5 mana or above which is a lot for a Rogue. It was pretty tricky making this deck to be able to have enough early game to survive and enough late game threats against slower decks. The reason for not having Kronx or Togwaggle in here is the same for not having 2x Stowaway - they just require too much setup. Tog is usually a turn 7 play and Kronx is a turn 8+ play, but by then we're hopefully doing other broken things like shuffling in a couple big dudes to tutor them out or popping off with Hanar or getting Galakrond lackey value, etc. And we do have other ways of closing out games besides our Stowaway combo. There were some initial games when testing an earlier version where I had 2 Stowaway in hand and no Shadow of Deaths. Tog Scheme could be very fun too, I admit! But also requires even more setup to it. Overall, the Kronx, Tog and Tog scheme is much more greedy and would probably have to change the list around quite a bit but could potentially make some huge swing turns if you can pull it off so I'd say try and go for it if you have the cards! :)
Exactly what i am searching for.... playing and having a ton of fun.
thumbs up for sure
Great to hear! :D It's nice to play something a bit different and fun in Rogue!
I am having fun with this one. It’s surprisingly flexible. I still wonder about getting flik in there somewhere for another removal, not sure what I would drop.
nice idea. I have always loved oddball rogue decks.
Glad to hear you're having fun with it! :). I actually thought about Flik Skyshiv but the deck is so expensive enough already I chose to go with cheaper removal like Coerce and Blackjack Stunner but Flik is very good so still could warrant a spot in here somewhere (perhaps instead of the Coerce?)
This deck seems bad
Idea of deck is interesting. But vs DH almost no chance. Also lost to the Spell Mage, doesn't get any colossus, bad card draw cycle = gg. You need good draw highroll, and worst for opponent.
Every deck does have their weaker matchups and DH and Mage are tough for sure... DH can sometimes put out too much damage especially if we don't find Khartut Defenders or any Titanic Lackey and Mage can just Freeze and Devolve us for days. If you're having troubles with card draw you could try a Secret Passage to help find playable cards in the early - mid game if you're having bad luck with your hands.
Having some insane games with this deck! Nice work! 👍
Thanks! Glad you're liking it! :)
Ha! Fun stuff for sure.. Dont have Jandice, got a good sub? And wouldn't Vectus be a closer fit? not that I have that either, so just a thought..
You could sub in flik for easy removal.
I second this. Jandice is pretty much an auto-include in any rogue or mage deck she's that good and there's not many 5-drops as good to replace her so a Flik Skyshiv would be good if you have her or otherwise any other good-statted minion should be ok. Vectus is just a bit too slow as well. You can't really tempo him out on 5 with active deathrattles because you play the deathrattles towards the mid-end game so he's a very late game card if you want full value out of him but at that point his value is unnecessary because you're already doing more broken things by then.
Wow. It took me 6 matches to draw Stowaway, and my hand was full so it milled Scrapyard Colossus. I'm probably the worst HS player around here.
0-6 so far.
oof, that's pretty unlucky :(. My best advice is to play for as much tempo as you can. If you have to break up the Stowaway + shuffling combos that's fine. Or even just a tempo Anka, the Buried with no deathrattles in hand is sometimes the correct play against more aggressive decks just to not fall too far behind. Against the slower decks we can get SUPER greedy with our shuffling and discounting stuff and go for the cool plays :)