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"Bone Crew" Rez Priest

  • Last updated Aug 19, 2020 (Scholomance Academy)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Resurrect Priest
  • Crafting Cost: 8960
  • Dust Needed: Loading Collection
  • Created: 8/19/2020 (Scholomance Academy)
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  • Total Deck Rating

    15

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Priest is my favorite deck, and the new season cards give us 6 great taunt minions with "Bone" in their names. This deck attempts to exploit these bone cards, especially the 4 bonechewers, by maximizing their value on the board. Gone now from Standard is Mass Hysteria :( One of my favorites. 

Mass Silence and Plague help with defense, and there's plenty of spell boosting allowing Veilweavers to add spells to your deck for the always fun random element of luck. There's plenty of variation to be experimented with here, but this is the deck I'm using today. Comments welcome. I list this as "res priest" archetype because it does have a mass Rez, and some duplicator card powers which are as good as a Rez once you get a bonechewer minion built up. Any of the four can become the decider in this deck, especially if built up and duplicated. 

Hold back! No need to overload the board with your many lower cost taunt minions just so they can be wiped by many decks. The minions you want to mulligan for are the low-cost few and far between, for playing early and buffing early. Pay attention to the minions you play early on... maybe skip the cleric till after pyschopomps can Rez/Reborn a growable taunt minion. Mass Rez is a higher level card that won't have as much need to constraint to play. Cleric is really just another random wildcard to get another of the good spells in your hand, plus a minion on the board early for buffing -- if needed! Better to wait for a dragon to come into your hand in the late game, but it's there if you need an early 1/1 buffer minion. Mulligan for the low cost minions with taunt tho! Buffing a BoneChewer Brawler by turn 4 or 5 is the way to go here... Also, it's not a bad idea to take some damage early, so you can heal yourself more mid-round for the quest power, which is crucial for the end game builds.

Lastly, don't underestimate the power of the Psyche Split... You can dupe a powerful enemy, then silence it or buff your copy to be OP than original. Same with Faceless. I'm actually inclined to use less Infiltrator and more duper cards if available somehow. But this deck has gotten me to mid-silver (6) and still going strong. Any tips, suggestions... definitely appreciated! Comment here! THX