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pushing the pawns

  • Last updated Dec 10, 2014 (GvG Launch)
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Wild

  • 16 Minions
  • 10 Spells
  • 4 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 2100
  • Dust Needed: Loading Collection
  • Created: 12/10/2014 (GvG Launch)
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  • Total Deck Rating

    12

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early game new mechs like our new little wind up dude, and micro machine building up power, and then use what I have to block my opponent from killing them early and mid game to push a large ammount of damage into their face.

I would like suggestions for more mid to late game plays, but the early game feels very strong, and it's possible with whirling to end the game turn 4. but if they have an answer. which most classes do draw, I need a way to keep pushing into for the win.