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Dragon and Cheez Sandwitch (BYO pickles)

  • Last updated Jun 20, 2020 (Twin Slice Nerf)
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Wild

  • 19 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Yogg Mage
  • Crafting Cost: 11820
  • Dust Needed: Loading Collection
  • Created: 6/20/2020 (Twin Slice Nerf)
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  • Total Deck Rating

    5

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Do you like to steal away some games at the last minute, while also punting away games you had well in hand? Then do I have a deck for you!!! *WARNING*: The call of the Puzzle Box is a powerful thing; give in to the call.......

This definitely started as a meme RNG deck, but the more I play it the more value I find in it (and the more fun I have). It's definitely still a work in progress as there are some cards I feel could be replaced but I don't know yet by what. Personally I have Sorcerer's Apprentice and Arcane Amplifier on my chopping block, so anyone wanting to bring their own pickles, I'd love suggestions in the comments!!

Guide:
So the game plays out in 2 phases. The early phase we are trying to stay alive and stretch out the game. When mulligan-ing we definitely want Arcane Breath, Imprisoned Observer, Starscryer, Astromancer Solarian, Twilight Drake. Really there's not that many options for low mana cards in this deck so the mulligan is pretty easy. The one thing to think about is if (and only if) you have enough low-cost cards, it is DEFINITELY worth keeping a Naga Sand Witch in your opening hand.

The other card to keep an eye on in the early game that most players would encourage you to wait on, is Evocation. In this deck in particular, I like to use this around turn 4 to fish for a secret and buy myself more time, especially if I have the Naga Sand Witch ready to go with at least 1 big-boy spell in hand.

This leads us to the second phase, ALL OF THE FUN IS RIGHT HERE!!! This is where we drop a turn 6 Puzzle Box of Yogg-Saron, aaah the dream!!! AAAAH THE CHAOS!!!! .... -ahem- sorry about that. This is where the most thinking comes into play, where we must consider, as we have multiple ways to cheat out our power spells. If you have your Naga Sand Witch it's time to start asking how many big spells are in my hand, how many more can I generate, and of course, do I have any 1cost spells I need to dump first?

Which brings me to one other quick point to make, your Arcane Breath is best used finding other large spells, either ones already in your deck (I've never been so happy as the game I cast Puzzle Box of Yogg-Saron four times), or other large spells that could help you clear or manage the board, such as Flamestrike or Blizzard.

Finally, I'd like to talk about the dark horse card, at least for myself. The Amazing Reno was originally not thought to mesh with the archetype I was building to, when your RNG hits, he feels pretty useless and sits in your hand. But you can ALWAYS count on the gods of Random Number Generators to poop in your eye every so often. And that's when we get full value for The Amazing Reno. I cannot say how many times he's fixed a Puzzle Box gone wrong, to give me a second chance at Boxing out the game. Plus he gives you more random spells at the start of your turn which is just A++.

If you're still reading this I commend you, human, you are also A++.