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[Pve][Naxx] Kel'Thuzad heroic with Galamill rogue

  • Last updated May 30, 2020 (Second DH Nerfs)
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Wild

  • 14 Minions
  • 15 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Galakrond Rogue
  • Boss: Kel'Thuzad
  • Crafting Cost: 8520
  • Dust Needed: Loading Collection
  • Created: 5/30/2020 (Second DH Nerfs)
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  • mamie
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  • Battle Tag:

    MaMieMando#1870

  • Region:

    EU

  • Total Deck Rating

    146

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Greetings,

Here is the deck I used to defeat Kel'Thuzad in heroic mode in a single run. It is 50% mix of mill deck, inspired from this deck, and 50% from traditional Galakrond Rogue.

This deck is hard to master and the boss is difficult. So this won't be autowin and you'll have to use your brain. If you are not familiar with this archetype, you should probably watch some videos of mill rogue.

Overview of the boss

T1-11: Kel Thuzad deals 3 damage / turn to your hero and freeze it. This means that you play most of time without heroic power. Equip your weapon only if you have nothing better to do.

After T11: Kel Thuzad can steal one of your minion for 8 mana.

Kel'Thuzad's decklist runs only 2 AoE (Blizzard and Twisting Nether) meaning that you can flood the board during first turns.Kel'Thuzad runs a single burst (1xFrostbolt), meaning his DPS are mainly his 1st hero power and his minion. That is why it's crucial to control the board.

How to play this deck

During the whole fight, your minion trade by default and rarely go face. Remember that yYour goal is to save your HP and this is your main priority.

During T<11, you you control the board, in particular with your Galakrond cards : you try to survive and upgrade Galakrond, the Nightmare. Its recommended to play your deathrattle effects in this first phase to be sure to benefit from them. Indeed, after T11, remember that Kel Thuzad might steal your minions. Note that Brann Bronzebeard doubles battlecries effects, which can help to upgrade Galakrond. Regarding galakrond, the weapon is not important, because your win condition is the mill effect. So it's better to play it quick to enable Kronx Dragonhoof, to get armor, to get a usable heroic power. The main interest to upgrade Galakrond, the Nightmare is mainly to draw many cheap cards.

After T>11, "good" new, Kel Thuzad changes its heroic power. The key idea is to have small minions to discourage him to steal them (basically, you'll mainly play those related to the mill package : Coldlight Oracle and Lab Recruiter). Keep enough to trade because your HP are probably low and we try to bring the boss to fatigue.

Recommendations

Possible replacements

Expensive cards relevance

  • Flik Skyshiv can remove a minion and the corresponding duplicate from the deck / hand of Kel'Thuzad. But actually it's not breaking game and this is the less important Legendary card of this deckllist.
  • Zilliax is highly recommended as it can protect you twice and then give you 6HP or more. Khartut Defender or Antique Healbot are possible replacements.
  • For similar reasons, Evasion saves numerous HP and is highly recommended.
  • Kronx Dragonhoof is obviously very interesting for Galakrond deck. It's strong and can help you to draw Galakrond, the Nightmare. If you don't have this card, you should craft it has it is still standard and strong.
  • Brann Bronzebeard is very important due to numerous battlecries effects. Hard to say if the deck is strong enough without him.

Replacements

Mulligan

Try to get cards from Galakrond package, Brann Bronzebeard, Coldlight Oracle.

Milled!

Good luck, and if you like this deck, feel free to upvote it :-)