+4
Favorite this Deck

Snadder's Wild DMH Warrior

  • Last updated Mar 26, 2020 (Kael'thas Patch)
  • Edit
  • |

Wild

  • 10 Minions
  • 18 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Fatigue Warrior
  • Crafting Cost: 7000
  • Dust Needed: Loading Collection
  • Created: 3/25/2020 (Kael'thas Patch)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    55

View 23 other Decks by Alexsnadder
BBCode:
Export to

This is a Dead Man's Hand deck i have created. I will go over every card in great detail.

Shield Slam Is a great single target removal card that deals damage equal to your armor, can be used with Shield Block or Bring It On!.

Bring It On! is a great armor gain spell against aggressive decks that empty their hand. Bring It On! is also quite powerful when its shuffled back into the deck with Dead Man's Hand.

Dead Man's Hand is the card this deck is based around since it aims at shuffling important card back into the deck. The cards you would mostly want in the infinite Dead Man's Hand loop would probably be card draw, board clears and armor gain.

Drywhisker Armorer is a great defensive card against aggro decks that spam the board with small minions. Synergize well with Shield Slam and Brann Bronzebeard.

Execute has always been a good warrior hard removal spell. Even though the minion has to be damaged you have SlamBlood Razor and Warpath to activate Execute.

Slam Is a good cycle/damage card that works great for the deck archetype. Works as a Execute activator aswell. Decent against aggro and decent against control, all around a good card.

Warpath is a board clear spell that has its uses both in aggro matchups and against control with its echo it is quite flexible. 

Reckless Flurry is a powerful removal spell that spends your armor to deal damage, and since you have alot of cards to support armor gain, this card fits in nicely.

 

Shield Block is generally a good armor up card with card draw to cycle through your deck faster and getting to that Dead Man's Hand combo, has synergy with Shield Slam and Reckless Flurry.

Blood Razor is great against aggro decks to kill of their early game minions. Blood Razor also has synergy with Execute and Sleep with the Fishes.

Brawl is a good board clear in control matchups. Against aggro its less good but not unplayable. Shield Slam can be used to clean up the last minion left after Brawl.

Dirty Rat is a way to interrupt combo decks and just win the game. Sometimes good against aggro as long as you don't pull a gigantic minion. Has synergy with Brann Bronzebeard to increase chance of pulling a combo card.

Acolyte of Pain is a great card draw minion that has synergy with Blood Razor and Warpath. You usually want to try and guarantee atleast 2 card draws from it by using one of the whirlwind effect cards.

Brann Bronzebeard is a powerful card that lets your battlecries trigger twice. Has synergy with Coldlight Oracle for more card draws, Dirty Rat to pull more minions from combo decks, Blood Razor for more aoe damage.

Coldlight Oracle is a powerful card draw minion that becomes even more powerful when used with Brann Bronzebeard. Can also be used to mill your opponents cards.

Justicar Trueheart is great for survivability and stalling. She used to be a staple for DMH decks in wild for a long time, but when Dr. Boom, Mad Genius was introduced it kinda took priority in some DMH decks, i believe both of them are good. So its up to you which one you want to play. I personally choose Justicar Trueheart, but other DMH players might choose Dr. Boom, Mad Genius.