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New Mech Hunter

  • Last updated Feb 5, 2020 (GA Week 3)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mech Hunter
  • Crafting Cost: 9000
  • Dust Needed: Loading Collection
  • Created: 2/5/2020 (GA Week 3)
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  • S0lus
  • Registered User
    • 5
    • 27
    • 46
  • Battle Tag:

    Solus

  • Region:

    US

  • Total Deck Rating

    107

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So this is just a first draft, I haven't had time to test the deck thoroughly yet, but so far it's done pretty well. Managed to out-pressure and out-value rez priest (though I suspect I got a little lucky) and against more aggressive decks we pretty much stomp. 

The problem with Boomsday mech hunter was the same problem a lot of zoo-style decks have, in that they VERY quickly dump their hand, and rely on that early pressure to maintain board control and race the opponent down fast. However, this also means that a single board clear is often enough to lose you the game, since you have no cards in hand. Zoolock managed to mitigate that somewhat with their hero power, but hunter does not have the same luxury. 

Back in Boomsday I tried a variation of mech hunter that ran Cybertech Chip and managed to climb to rank 5 with it, but relying on a single card for a refill felt very inconsistent. Now we get Chopshop Copter, which is cybertech chip on a stick, and it feels pretty great.

I know a big argument is that you don't want to trade for value, but people run taunts, and 9/10 times the random mech you get is going to be better than the 1/1 mech you got from SN1P-SN4P.

Anyway, I'll be tinkering with it some more, but it feels pretty solid so far.