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[66% to Legend] Highlander Hunter

  • Last updated Jan 22, 2020 (GA Week 1)
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Wild

  • 18 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Hunter
  • Crafting Cost: 17760
  • Dust Needed: Loading Collection
  • Created: 1/21/2020 (GA Week 1)
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  • Battle Tag:

    Superyogur#2122

  • Region:

    EU

  • Total Deck Rating

    242

View 29 other Decks by Atramentar
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Introduction

This is my take on the archetype. Not super different from the most popular version, but distinct enough I guess.

I've tested tons of stuff (this is version 1.10) and this is what I'm happiest with right now.

I'm at rank 1 atm. Reached legend!

 

Card explanation

Here I'll explain why some cards that are typically run in highlander hunter aren't here and why some other uncommon picks are:

  • Mecharoo: I felt like I could use more 1 drops, can help you fill the curve sometimes, magnetic synergy, playable later on as well thanks to Faceless Corruptor and Houndmaster Shaw.
  • Tracking: I will never not play at least 1 copy of it in my hunter decks, no matter the archetype. It allows you to draw whatever you need (kinda like with Zephrys the Great), to get rid of useless stuff later on and to fill the curve. It doesn't work great with Zul'jin, but 90% of the time you won't care.
  • Snipe: felt like the worst secret of the bunch, as most opponents will have some insignificant minion to set it off. Secretkeeper, Phase Stalker and Hyena Alpha still work great with 4 secrets.
  • Diving Gryphon: it's a great card overall, but I felt like I already had enough defensive 3 cost cards (Eaglehorn Bow, Desert Spear and Unleash the Hounds).
  • Deadly Shot: everyone except priest seems to be flooding the board, so not worth it imo (even with the Zul'jin synergy, yes).
  • Dragonbane: effect is amazing and it has magnetic synergy. Has performed very well so far.
  • Houndmaster Shaw: I was a bit skeptical at first, but it has been performing well.
  • Marked Shot: decent overall but I don't have space and I rather run what I'm running.
  • Sandbinder: drawing Zephrys the Great or Siamat is great, but a 4 mana 2/4 is not. It's just a huge tempo loss every time you play it.
  • Spellbreaker: not good enough in most matchups, as most tech cards right now.
  • Subject 9: I played it for the longest time, but I think there's better stuff to play. Can be conflictive with drawing your secrets early on and with Phase Stalker. Cutting the number of secrets down to 4 gave me even more reason to not play it.
  • Faceless Corruptor: still fantastic after the nerf.
  • Leeroy Jenkins: although it provides some extra burst (and res pool disruption against priest to a lesser degree), I prefer Kill Command instead, it's much cheaper and effective.

 

Stats & stuff

 

Some screenshots