[79 % WR] Giant Galakrond Rogue
- Last updated Jan 13, 2020 (Second DoD Nerfs)
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Wild
- 22 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Galakrond Rogue
- Crafting Cost: 11100
- Dust Needed: Loading Collection
- Created: 1/12/2020 (Second DoD Nerfs)
- FunkiMonki
- Registered User
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
4283
Proof (rank 2):
General Strategy:
Through the early game, this deck doesn't do much other than play a Bloodsail Flybooter, dagger up, and try to play an EVIL Miscreant or Seal Fate for a little bit of tempo. Fortunately, not many decks do much before turn 3 anyway. Try not to dump your hand much, and instead keep as many cards in hand as possible to synergize for a big Twilight Drake, cheaper Mountain Giant, value with Spirit of the Shark/ Magic Carpet, etc. Instead of playing the 2 pirates with Bloodsail Flybooter, i'll dagger up on 2 and save them for later.
In the midgame we want to curve out our big minions like Twilight Drake, Mountain Giant, Shield of Galakrond, and ideally set up a Heistbaron Togwaggle on 6 or 7. Usually, play your big minions first, instead of many lackeys. Lackeys are always easy to play later, and can generate you value. From there, you draw like crazy, puke your whole hand onto the board in any random order and win.
*note* The reason this deck works so well, is because we are generating so many lackeys we are bound to get a few Titanic Lackeys to throw onto our giants/drakes.
*note2* Careful about hand size with Spirit of the Shark in play since we will have so many battlecries that generate cards. Oftentimes, when my hand is full I wont play Spirit of the Shark and rather try to dump my hand while generating as much tempo as possible first.
*tip* You can use Seal Fate on your opponent if they are at full health. And I will usually do so turn 3, if they don't have a minion in play. There are 8 invoke cards in the deck so the sooner you can generate lackeys and upgrade Galakrond, the Nightmare, the better.
Mulligan:
Always Keep: Bloodsail Flybooter, Praise Galakrond!, EVIL Miscreant, Seal Fate, Devoted Maniac, Twilight Drake
Sometimes Keep: Backstab (Against faster classes), Sap (against Priest, Paladin), Galakrond, the Nightmare (against slower classes), Lifedrinker (against Hunter), Zilliax (against Hunter), Sea Giant (against Warlock)
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
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Yeah, Face Hunter is definitely the hardest matchup. The best tips I can give are always keep Lifedrinker/Zilliax in the Mulligan and try to race them with your Giants. EVIL Miscreant is huge as well to try and get a Titanic Lackey for your Twilight Drake/Giants. If you can land a taunt on a big health dude that should buy you enough time to race them.
Is there any replacement for Magic Carpet
its mostly used as a board clear in conjuction with all the cheap lackeys, so I'd recommend a Fan of Knives or another Backstab
really interesting deck. trying it out right now. but why is there no kronx?
Good luck! I hope you enjoy it :)
Kronx Dragonhoof is not in here because this deck is already more expensive than the typical Tempo version so another 6-drop is just too clunky. For 6 mana we can be doing a lot more than playing a 6 mana 6/6. And you don't necessarily need Kronx Dragonhoof after Galakrond, the Nightmare because we'll have so many other big minions to play afterwards.
i was thinking about the battlecry combo with spirit of the shark + i sometime really want to find my gala.
i am trying this by removing one bloodsail. lets see if i get crushed too hard by aggro
Bloodsail Flybooter is pretty important, not only to fill our hand for a big Twilight Drake or Mountain Giant on 4, but also to curb early aggressive decks and to enable our EVIL Miscreant as well as working well with Magic Carpet. The Kronx Dragonhoof + Spirit of the Shark combo is really nice in theory but that will rarely happen, and we already have so many other big threats in this deck that we don't necessarily need to tutor our Galakrond, the Nightmare to win. Galakrond is just more of a bonus when drawn
Feel free to alter the deck how you like tho, and hopefully the changes work and suit your play style well :)