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Murloc/Quest/spell/highlander/dragon/galagrond/...

  • Last updated Jan 9, 2020 (Second DoD Nerfs)
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Wild

  • 20 Minions
  • 8 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Galakrond Shaman
  • Crafting Cost: 13640
  • Dust Needed: Loading Collection
  • Created: 1/10/2020 (Second DoD Nerfs)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    7

View 4 other Decks by FlyingCarrot
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basically its Murloc/Quest/spell/highlander/dragon/galagrond/Totem shaman.
How to or what to do with this extremely complicated and dumb deck?

lets start with murlocs that you have 2 of them, both of them are dragon related, with Skyfin you summon two murlocs that are either are good or bad but they bring something on the board, its more reliable than dragon pack because you only need a dragon to activate it, with Tastyfin you buff a dragon in your hand.

Now with quest you basically put it on the board and try to get benefits on the mid or late game, simple, and of course help with the galagrond.

Spells: you have zentimo to play silence, hex with or even speed up the galagrond progress.

Highlander: you have both zepherys and queen alextraza to put the game on your favor.

Dragons: you have some dragons and cards that benefit if you have dragon in hand.

Galagrond: is galagrond.

Totem: this might be confusing because totems are terrible in sense if you try to focus around them, but you have evil totem and manatide totem and spliting axe to basically have either 2x evil totems or 2x manatides but regular totems work as fine if you need to use the weapon immediately!

PS. yes i did craft this deck ingame. 

PSS. yes, i did try to make a deck with enough archetypes .

8 wins

5 losses.

62% winrate