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"G"-Rattle

  • Last updated Dec 12, 2019 (Descent of Dragons)
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Wild

  • 19 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Galakrond Rogue
  • Crafting Cost: 7440
  • Dust Needed: Loading Collection
  • Created: 12/11/2019 (Descent of Dragons)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    99

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This is a midrange deck looking to abuse the Deathrattle trigger on Necrium Apothecary.  In addition to the Apothecary/Anka engine, we are also running Galakron the Nightmare.  We are not actively trying to abuse Galakrond, since his invoke cards can be poor tempo, even though the "G"-man and Kronx are worth running on their own.  Instead of the invoke package, we are running a small selection of Pickpocket cards along side Underbelly Fence and Vendetta to help with our tempo plays.

For the early part of the game you will likely be playing tempo/board control, looking to set up Necrium Apothecary if you can. Even if your sequencing is off, Anka, the Buried can still convert your 9-drops into 1 drops if they are clogging up your hand.  This gives you multiple opportunities to set up some massive hands and boards , without giving up as much tempo as you might think.

Sound fun?  It is... and also devastatingly effective.


  • 2x (0) Backstab-- Tempo control, 0-cost helps with early Apothecary trigger
  • 1x (0) Wisp -- 0-cast option for triggering early Apothecary, or for setup with Faceless Corrupter
  • 2x (1) Dragon's Hoard -- 1-drop that enables Vendetta and Fence, and usually finds a high quality minion.
  • 2x (2) Belligerent Gnome -- Small taunt that can help that helps with aggro decks early, and a cheap mid sized ward later if buffed.
  • 1x (2) Clever Disguise -- 2-for-1 card generator that activates Vendetta and Fence.
  • 2x (2) Underbelly Fence -- Early tempo card, that gets better if you have pickpocketed a card from outside the class.  Handbuffs only make him better.
  • 1x (3) Fan of Knives -- Card draw with small AoE.  Not spectacular, but can help in odd situations while drawing a card.
  • 2x (3) Necrium Blade -- Weapon that's good for tempo, especially if you can time it with one of your deathrattles. Fits perfectly with a T4 Apothecary.
  • 2x (4) Hench-Clan Burglar -- Solid Body and card generation that triggers Vendetta and Fence.
  • 2x (4) Necrium Apothecary -- Busted deathrattle enabler letting cheat some of the best effects into the game early while drawing you a card.
  • 2x (4) Vendetta -- with 7 Pickpocket effects in the deck, you shouldn't have much difficulty using this as 0-cost removal.  Great for tempo.
  • 1x (5) Anka, the Buried -- 5 mana for 5/5 that converts your expensive deathrattle cards in hand into cheap activators.
  • 2x (5) Bazaar Mugger -- Rush follower that helps control the board and pickpockets for Vendetta and Fence.
  • 2x (5) Faceless Corruptor -- Strong Rush follower that converts little stuff into big board control... absolutely stupid when buffed by Warbringer.
  • 1x (6) Kronx Dragonhoof -- Can be played for tempo to draw Galakrond, or saved for the post-Galakrond effect.
  • 2x (6) Mechanical Whelp -- Strong Deathrattle for Apothecary ... unfair when cast from hand after getting buffed by Warbringer.
  • 1x (7) Galakrond, the Nightmare -- Even without his invoke cards, Galakrond is a strong play, offering Lackey Generation and a card off the top - converted to 0-cost.
  • 2x (9) Anubisath Warbringer -- This is the Big Boy.  His deathrattle buffs your hand to absurd levels. Usually cheated out with Apothecary or Anka, but it is not unheard of to just hardcast hims sometimes.

Please comment with your insights or questions.  I can happily provide a more in-depth review if there is enough interest.