[DoD] Pirates Quest Rogue
- Last updated Dec 30, 2019 (Descent of Dragons)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Quest Rogue
- Crafting Cost: 6120
- Dust Needed: Loading Collection
- Created: 12/5/2019 (Shaman Nerfs)
- TheGreatGig
- Registered User
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- 3
- 13
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Total Deck Rating
13
A new take on the Good'Ol Quest Rogue.
Card selection is straightforward, Trying to complete the Quest ASAP and owerwhelm our opponent with a continuos stream of 4/4 threats.
Obviously our key card is the new DoD pirate wich has the best battlecry ever for quest rogue: Add 2 identical Pirates to our hand. Back in the day similar effects would only apply to a deathrattle on a 3 drop, but not now.
To tutor up for our key card we play Captain's Parrot as well as Raiding Party, alongside with 2 copies of Wagglepick Serrated Tooth wich reads 3 (or 2) mana: give your team rush. That's a HUGE tempo play that should turn the tide of the game.
Every card in the deck is tailored to fast complete the quest in the early game and to add gas later on. Bouncing back Bloodsail Flybooter adds 2 more 4/4 to our army, and almost every card in the deck bounces it!
Yeah, the deck might brick and to avoid that I added Minstrel and counterfeit coin, but I really don't know if it's the right line of play, those are the oly real flex slots of the deck right now.
Daring Escape is a fock'n good combo card but requires a bit of skill to not lose too much tempo while using it. Still Flybooter+daring escape is 100% quest complete. And very fast at it. That's why I don't like questing explorer it's too narrow later on and, just like the coin, an horrible topdeck. But the coin accelerates our plays wich is always welcome.
*NEW* Labman is our anti control card, it puts back our Deckhands to generate enough hand damage to deal against unwinnable boards.
Let me know if you think about something to make everything more consistent since the deck is in it's EARLY stages. Have a good time with the new expansion!
If the idea is to complete the quest with the fastest speed, I suggest you to add Captain's Parrot and replace Southsea Deckhand. The 2-cost 1/1 that allows you to consistently draw your Bloodsail Flybooter should accelerate this deck a lot. Both Southsea Deckhand and Waggle Pick seems to be too slow in the wild meta (you win against control decks without them anyway with such a speed of finishing the quest), and Vicious Scalehide could be a solid option for survival.
I still suggest you to add both Lackey generator to your deck. They would be great anti-aggro tools and synergizes with bounce cards. Good deck with huge potential overall, I hope to see how this deck will perform in the new expansion.
OOOOOH, the parrot seems JUICY. Dang bro, so cool of an Idea. Ima adding it, even if the second is useless, once you complete the quest and start to bounce your flybooter you should be fine. Deckhand had a great damaging combo potential to finish off opponents fast, but I don't know if there is where quest rogue wants to be from now on. So let's try more than just one build.
I think you are right about Minstrel, I just liked him since we can bounce him to get our whole engine going. But Maybe it's too slow. gotta try it out.
I think once we cut minstrel we should cut on counterfeit coin too, and that frees up the great number of 4 slots, maybe for Explorers and Engineers.
I think Minstrel is a bit weak, especially since after you draw your pirates, you'll only have 5 minions left in deck to draw with minstrels, and if you draw pirates with minstrel, it makes raiding party significantly worse.
I think I'd run swashburglar over minstrel in this deck at least 1 for 1. You get more consistency with raiding party being able to draw 2 or 3 cards, it generates cards in place of the draw minstrel provides, is cheap, and is a fairly decent minion to bounce. Even Novice engineer or questing explorer seems better than mistrel to me, so if you need card draw, I'd run those.