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[SoU] Face Hunter [v1.2]

  • Last updated Aug 20, 2019 (Saviors of Uldum)
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Wild

  • 17 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Face Hunter
  • Crafting Cost: 2880
  • Dust Needed: Loading Collection
  • Created: 8/18/2019 (Saviors of Uldum)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    4

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Our strategy is simple: reduce our opponent's Health to 0

About the deck:

1-Drops: With this deck you really need a 1-Cost minion on Turn 1, so try to find one at the Mulligan.
• Shimmerfly - Cute little Beast, that gives you additional resources.
• Springpaw - Good early game minion, and also a Beast.
Argent Squire - Strong early minion, if you play her on Turn 1, it's almost guaranteed to stay on the board until Turn 2.
Southsea Deckhand - Although the deck only has 2 Weapons, we also have Hunter's Pack, so it relatively often has Charge. Also not terrible on Turn 1.
Tracking - A great tool to find whatever you want to. But don't keep in your starting hand.
Arcane Shot - It is a good spell in the early game, because (usually) you can clear your opponent's early game minions. You can also target your opponent's face with this, but you have better ways to do that. 

2-Drops: The deck has only four 2-Cost minions, but they aren't bad even later on.
• Knife Juggler - As the deck has many 1-Cost minions, this little guy fits well into the deck.
• Kobold Sandtrooper - The best thing about Sandtroopers is that - unlike stormtroopers - they never miss the target.

3-Drops: These are pretty much the main cards of the deck. Some of them is conditional, but usually you can have a huge amount of burst damage with them. 
•  Animal Companion - Huffer is one of your best friends, so you might want to keep him in your opening hand - especially with the Coin. 
Eaglehorn Bow - 3 mana for 6 damage is pretty good. You might even get an extra charge - thanks to Hunter's Pack
• Hunter's Pack - This isn't really an early game tool, so you don't want to keep it. However later on it's a 3 mana, draw 3, which is very useful, when you have no other cards left. (Spoiler: This might happen time to time.)
• Ironbeak Owl - Mostly because Zilliax is in the Meta, but it's also a Beast, and that makes is better than Shieldbreaker
• Kill Command - Probably the most obvious card in this deck. Also known as "Skill Command"
SN1P-SN4P - This is just a great minion at any point, however it's better to keep until Turn 6 or 9, unless you don't have any other options.
Unleash the Hounds - Potentially a 3 mana deal 7. Great tool against Aggro, less good against Control.
Wolfrider - With this card, your opponent will taste your skill. Although, you usually don't want to keep this in your opening hand.

6-Drops:
Savannah Highmane - Just to make sure, we have a big threat in the late game.