[DoD] Secret/Beast Hunter 83 % W/R
- Last updated Dec 11, 2019 (Descent of Dragons)
- Edit
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Wild
- 10 Minions
- 18 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 4220
- Dust Needed: Loading Collection
- Created: 8/13/2019 (Saviors of Uldum)
- GiaQuando
- Registered User
-
- 4
- 32
- 45
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Battle Tag:
GiaQuando #2470
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Region:
EU
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Total Deck Rating
250
Secret Hunter was and will always be one my favorite decks.And with the success I found with it in the current expansion I felt like it's worth sharing it!What makes it so good is that it can generate more value/threats than most decks can deal with.
5 likes : Small Deck and Mulligan Guide
10 like : Detailed Deck and Mulligan Guide
Deck Guide :
First of all thanks for checking the deck means a lot to me and hope you will like it,now to the guide!
The deck is a secret/beast archetype where you use your beasts while getting some support from your secrets in order
to outvalue your opponent.
And it is cause of the above that it does well both against aggro and control match-ups should you have a proper opening
hand.
Some of the combos that helped me win most of my games are Dire Frenzy Hyena Alpha or Unleash the Beast while sometimes
I even did it to Springpaw to beat the aggro and have an some low mana rush minions to answer later threats.Huffer is another excellent candidate for Dire Frenzy since you get a charge minion with a 7/5 body!
While Master's Call is great try to use the second one after you used Dire Frenzy to increase your hand with useful minions
that have boosted stats.
Hunter's Pack is an amazing card,and one of the best hunter SoU cards, as well since the secret is always useful to use for Hyena Alpha and due to the limited weapons Hunter has in standard getting Eaglehorn Bow or Gladiator's Longbow is quite the value for the deck.
Considering Zul'jin , he is probably the best card in the deck and the later you play him the more the value you get from
this card.I won at least 5 matches caused of him since he creates both a board and fills my hand so if you play him late in
the game try to have an empty hand since it will be filled by Zul'jin!
Also try to keep Kill Command to finish the opponent off since Kill Command x2 + Hero Power + Eaglehorn Bow = 15 dmg for 8 mana.
Concerning the mulligan it is pretty much the same both for control and aggro match up with a few changes.
You always wanna keep a secret(or two if you're playing second)and a low cost minion like Shimmerfly or Springpaw.
Eaglehorn Bow and Animal Companion are great for both as well but in aggro I usually keep Scavenging Hyena as well while
in control match ups I will keep Marked Shot or Unleash the Beast.
Should I play second and have a secret in my opening hand I keep a Hyena Alpha as well since I can use her at Turn 3
and Dire Frenzy her at turn 4 to have way more value later in the game as well.
Other than that I try to keep control of the board without using too much of my resources in order to not let his AoE cards
be of value.
That's all thanks again for reading my guide and let me know if you have any questions in the comments.
Click the Spoiler to see the Win Ratio of the Deck.
Special thanks to Khristophesaurus Dinosaurus for the amazing Deck Spotlight!
Special Thanks to Tommy Wave for the wonderful wavy deck spotlight!
Special Thanks to kiwiinbacon as well for the fantastic video on my deck!
Thanks a lot Elementalcore 100 for the stunnin deck spotlight!
I love you GiaQuando, best deck ever. Congratulations in making this wonderful deck man !
Well I am simply glad you like the deck <3
only one masters call? no vicious scale hide???
Had something similar to this happen, but I had 5 hyenas and they were all close to those attacks/healths
https://gyazo.com/8c0096b5aefd9bfaa9ceca1c6aab2fc2
Hey GiaQuando, what is the reasoning behind not running Savannah Highmane? Too slow? I'm running this deck as you posted at the moment and I'm around 8-1 but I miss my favorite Dr. 6, so I might try it out if I find my mid-late game lacking
Never been a huge fan of that but if you want remove a Dire Frenzy and use one.Also really glad to hear about your amazing W/R keep it up <3
I feel like getting rushed a lot by faster decks so I added one Dire Wolf Alpha (seems pretty awesome with all the one drops alone) for a Master's Call instead and Unleash the Hounds for a Dire Frenzy.
I lose some card sustain and lategame options but I will see the results.
Im back after 2 years of a break and I really enjoy this style of deck, even though I never really played hunter back in the day.
It's great for laddering and imo a lot more fun than the battlecry shamy I also built with my old dust, so kudos! :)
Glad you like it and yea changes can be made to suit everyone's playstyle!I usually play safe till late game and then go full aggro.
I wouldnt even call it more aggro, its more of a specific control tool against boardfilling enemys.
I cannot say if it's at all better but you get some ridiculous wins against people who are to lazy to clear your shit and then you put down that hyena and maybe the direwolf and juggle like 7 minions into theirs and end up with 16/9 hyenas and noone really runs removal.
It feels like the olden days, waiting with your hyena + unleash until your opponent overextends and then go to work.
in this case he acted pretty smug and got a ridiculous opening, peaking with two free fleshshapers on turn 6, transforming one into tyrion fordring, left too much clutter alive and I easily juggled him down thanks to the direwolf.
e²: after he summoned a board full of boombots with Blastmaster Boom, he had a 50/50 brawl after that and lost :=)
Thx Friend,
I'm playing this deck from the 14 rank now I'm 7.
I think it is a great deck for a regular player who plays a couple of hours (mostly with beer).
I play it slightly modified but basically it is the same.
It's a fun and adaptable deck.
my version
### Hunter
# Class: Hunter
# Format: Standard
# Year of the Dragon
#
# 1x (1) Secret Plan
# 2x (1) Shimmerfly
# 2x (1) Springpaw
# 1x (1) Tracking
# 2x (2) Explosive Trap
# 1x (2) Freezing Trap
# 1x (2) Pressure Plate
# 2x (2) Scavenging Hyena
# 1x (2) Snipe
# 2x (3) Animal Companion
# 2x (3) Deadly Shot
# 1x (3) Desert Spear
# 1x (3) Eaglehorn Bow
# 1x (3) Hunter's Pack
# 1x (3) Master's Call
# 1x (3) Unleash the Hounds
# 2x (4) Dire Frenzy
# 2x (4) Hyena Alpha
# 1x (5) Baited Arrow
# 2x (6) Unleash the Beast
# 1x (10) Zul'jin
#
AAECAR8MhwSuBpcI2wn+DIf7ApuFA6SIA6KKA+SkA+WkA5+lAwm1A8kExQiBCsn4AqCFA/mWA56dA6KlAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Hmm it's not a bad list try posting it as deck :)
love the deck and playstyle. Have to admit that at rank 12 on European servers it is slightly to slow which resulted for me in a drop back to rank 15. Still a great guide and an upvote from me
I am sorry to hear you dropped a rank friend.But I am sure you can get it back <3
Can't confirm whether this deck actually has an 83% win rate, but it was fairly easy to understand how to play it without reading the guide and watching the videos, so it gets an upvote from me.
Thanks a lot MrGurubashi excellent hat choice as well!
has anyone tried Subject 9 in this deck?
I have but due to the few secrets there are the value of Subjet 9 wasn't good enough to be considered necessary for the deck.
deck is not shit. you need to get used to this deck, i only have problems vs warrior but sometimes zuljin saves the game :D
At warrior I use Zul'jin as a last resort and as late as possible so the value generation can be good enough to end the game in the next 2-3 turns
How this deck had 83% WR? Maybe straight after update?
Poor tempo against most of decks, poor removal, many situations in which you have full hand and no good plays possible, because basically most of your cards sucks.
Until mid game you have to be lucky to do advantage on field. Most of meta decks have multiple options to remove your field without huge effort. Shaman is eating this deck so quickly, you cant do anything. Opp plays turn1 Dreamway and you are struggling... Removal takes too much mana, if its a late game you can put some minions on field, but basically you are already dead before turn7 XD.
Until now its worst deck I played with in this year.