Reno,Quest and control ish rogue
- Last updated Aug 10, 2019 (Saviors of Uldum)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reno Rogue
- Crafting Cost: 15460
- Dust Needed: Loading Collection
- Created: 8/11/2019 (Saviors of Uldum)
- LtDaddy
- Registered User
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- 1
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- 9
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Battle Tag:
LtDaddy#2897
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Region:
EU
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Total Deck Rating
3
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Hello, so this is my first take on making a deck here so I thought I will give it a shot. I have been thinking of making a Reno Rogue deck for a while, but I have not seen anyone make one, so I thought why not. Hope you guys enjoy it, give it a try and give me some feedback on what I can improve the deck on. Have fun :)
are you Linus tech tips? 🤣
hek yeah dude!
LOL no way, like,THE real Linus??
Deck seems solid gonna pilot it for a bit and let you know how it feels.
update: from rank 20-15 deck was really fun. Each card has earned its rightful spot in the deck, if the deck had vanish it would be insane.( I miss vanish)
But the deck is kinda hit more miss, curve is consistent and there’sany win conditions but going against decks with more stability or consistency is hard to beat for example
druid/pally/hunter
with the 1 card restriction decision making was Rough going up against big mage or big priest, allot of times when you hit you win, and the same for when you miss.
I guess cutting out the zyphrs package to add double fan or more removal would be good.
Thank you. I'm not sure if there is enough board clear so you can try out blade fury if that becomes a problem :)
Edit: yeah I can see taking away the single card and getting in more, but I feel like that is the main ish goal behind it to be like a single card, quest ish deck. I'm glad you had fun with it tho!