Miracle Shaman 82% Winrate Rank 5 to Legend
- Last updated May 31, 2019 (RoS Rogue Nerfs)
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Wild
- 9 Minions
- 17 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 8220
- Dust Needed: Loading Collection
- Created: 5/25/2019 (RoS Rogue Nerfs)
- Shroominator
- Registered User
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- 9
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Total Deck Rating
61
I had great success with my Miracle Shaman.
Went from Rank 5 0 stars to Legend in 2 days and only 7 loses! Not kidding.
Edit: I started into Legend at 10k+, now, 2 days later I am close to the 2k mark. I will let you guys know if I can manage to reach Top 1000 before seasonend.
Edit: I hit Top100 Legend on the EU Server guys!
Okay I obviously dont understand how to implement pictures :D
So follow this Link to find the Proof: https://www.bilder-upload.eu/bild-9cc3f7-1559305415.jpg.html
I have Not played a single round with another Deck since rank 5!
At Legend I started to face worse matchups like Controlwarriors and Zoolocks, but the way up I faced a a lot of midrange decks. Vs Mage I have 100% winrate so far, they have no heal and a slow opening, so I win turn 6 most of the time. They often cant Even handle a on curve played Zentimo and +2/+2 on 3 minions for 2 Mana breaks their knecks completly.
The gameplan should be clear. Face is the place!
Mulligan:
Always Hold: Sludge Slurper, Likkim, Spirit of the Frog, Thunderhead.
If holding Spirit of the Frog already: Keep Mutate and Zap!
If Holding Thunderhead already: Keep Zap! (And with coin also Lightning Bolt and Voltaic Burst.)
Vs Mage: Hold Zentimo and play him on curve if you already have 1 Token on board and Earthen Might in hand. So you can get triple worth out of Earthen Might Turn 4, dropping a totem before. Also hold Doomhammer and try to play it on curve.
Vs Warrior: Hold Doomhammer aswell, try to bait weapon destroy with Likkim, or make em think you are playing Controlshaman so they waste it on curve. Also Hold Kragwa and plan to get maximum value.
Vs Hunter, Shaman and Druid (or any other deck you think might have lots of tokens): Keep Zentimo, if you have him already, keep Totemic Smash. Turn 4 Zentimo + Totemic Smash + Zap! can eat up to 6 Tokens easily. And if Zentimo surives you mostly win easily.
Replacements:
Kragwa: This is a valuetech especially vs controlwarrrior. You can replace it by Haunting Visions or any other card you think might bring good value.
Electra: This card is meant to bring extra burst and value through Earthen Might. Replace it by Haunting Visions or any other card with burstpotential. Try out Leeroy maybe, but might be too slow tbh.
Zentimo: Not sure if I would like to play this deck without this one. But you can definetly replace him by Haunting Visions or Lighting Storm as he performs as boardclear most of the times.
Doomhammer and Thunderhead can't be replaced I guess. Maybe 1 Doomhammer might be enough most of the time, replace 1 by Haunting Visions maybe, dont play this deck without a single Doomhammer.
Thoughts and Observations:
At the moment I do not feel very fine with double Voltaic Burst, so I replaced one copy by 1x Haunting Visions. It often brings you even more burst and the best part of it: It reduces most of your spells to 0 mana, allowing you to activate a whole drawchain with the Spirit. Sometimes you even get a 0 Mana Spell out of it, so you can 2x 0 Mana into 2x 1 Mana into 2x 2 Mana Spell to get lethal.
I would not replace Mutate for Haunting Visions tbh, because 0 Mana Spells are way too important. Besides that it often gives you great extra value, I sometimes even highroll random chargeminions and get lucky lethals. It also has great synergy with Krag'Wa.
But feel free to test double Haunting Visions, it is a great card, might replace nearly any card in the deck, except Doomhammer, Spirit of the Frog or Thunderheads.
All other cards are key but not expensive I think.
Thumbs up for this showcasing Videos:
If you are missing any details, leave a comment and I will try to answer as quick as possible.
Don´t know what I´m doing wrong. I´ve got a realy bad luck with this deck. Out of 15 games I got at least one of the important cards for mulligan. I also never get doomhamer and the buffs bevor my opponent crushes me down. Out of 15 games I got twice one spirit. Never draw both.
When I was watching Kiwis Video I was very impressed from the burst of this deck, but I never was that lucky like him.
Every single game I lost. Sadly not one win. What a shame.
Just won 5 in a row with this deck from rank 5 -> rank 4 - Thank you!
I've been running a very similar list for about a few weeks now, took it to legend last month. I'm glad to see burn/miracle shaman decks catching on now because I seemed to be the only one playing it. I've literally never come across it on ladder to date.
My list has less spells in favour of menacing nimbus, dire wolf alpha and southsea deckhand, as well as a second voltaic burst and a single earth shock. That way you're less reliant on Frog and you can get in quite a bit of chip damage with expendable minions against slow decks like Warrior or conjurer mage.
I'm also curious if you don't run into trouble drawing the wrong card off Frog more often if you include cards like Totem smash. It's bad enough when you want an Earthen Might and get a Rockbiter instead, but it seems to me not rolling a 1 mana overload spell can just cost you the game at times b/c of thunderhead and likkim.
Anyway, cool list, might try it out later, glad to see the archetype is catching on.
https://www.hearthpwn.com/decks/1277586-burn-shaman
Rock beats Scissors, Scissors beats Paper, but Paper beats Rock. We already knew this. Its not a Control deck that beats everthing. Its a fast, aggro, face is the place deck. Something fun and different.
But thats ok! Beating everything else except 1 class is awesome! Literally awesome. Pointing out the sun shines takes nothing away from this amazing deck.
I just played against your decklist, and the girl I played switched the Haunting Visions for a second Voltaic Burst. I was playing Overload/Murloc Shaman, but went second, and didnt draw Frog, so I was crushed pretty easily. Good deck you built!
Start play new season from 7 rank and use decktaracker for statistic (around 40% time play from phone and havent statistick, but its are similar):
Have around 70% WR
In v.1.0 i play mage thalnos (change kragwa)
In v.1.1 i play 2nd haunting vision (change kragwa)
Few looses was rly is my fault (when i wanna play under zentimo buff for my creatures, but use lightning bolt or something on them xDDD))
I recommend play more than 20-30 games, and try rly ignore baord in 99% ( except heyena, opponents spirits etc). Decktracking also help you see what a spells in your deck you can tanke from play spessl under spirit of frog
Also form basic authors deck i change 1 Mutate and 1 Totem smash for 2 Earth shock. Its more comfortable for me play vs mages, priests
This deck has potential but as of today at rank 5, I played around 15~ games and I won maybe 5. It seems unreliable and a lot of decks have shifted to having enough tools to dealing with this deck. Really unfortunate as it was really fun.
Say pls, if you haven't thunderhead and spirit of the frog first 5+ turns -is it automatically GG? Around 20+ games half time i haven't this cards and cant do anything. I change kragwa to second haunting visions and one mutate to earth shock (vs taunts), but this don't help. What a win condition if you haven't thunderhead and frog spirit first 5+ turns?
Can you send 5-10 replays how you play when you havent frog spirit and thunderhead
You need at least Thunderhead, Spirit, Kragwa or Doomhammer I guess.
But often you can generate enough face damage even without these. Maybe you dont go face enough. At some point you just really need to ignore Board and Go face with everything you have. I play on phone mostly, so its kinda hard for me to film every round hoping to win not having those. But tbh if you cant draw Spirit or Thunderhead or Doomhammer you will struggle most of the time. But badluck is Part of the game I guess.
Thanks for the advice, really, with a more aggressive face game, the winrate became higher. Plz tell me a few more points:
1) Is it worth going to the exchanges on the board to keep the spirit of the frog / thunderhead?
2) Should I use a lightning bolt for clear board or give it only to face?
3) is it worth it to hold the lightning bolt \ Lava Burst under the spd totem or use it under thunderhead\frog spirit are more important?
4) If you do not have a coin and you have a Likkim+ Sludge Slurper- is it worth it to play Sludge Slurperon the 1st move or is it better to play on the 3rd with the Likkim
5) What you think about change 1 Totemic Smash or 1 Mutate to 1 Earth shock? Or what a strategy you have vs wall priest\mages with taunts, if you don`t kill them at 6-7 turn?
Thx
p.s. sry for my english, i`m use translator)
You could consider adding a few more early minions in place of cards like mutate and totem smash. They help give you a fighting chance if your opponent has early plays and against slower decks like warrior and mage they can get in for more damage than an actual burn spell. I run double southsea, double menacing nimbus and double dire wolf alpha. The nimbus is a great target for earthen might and generating random elementals gives you stuff to play if you don't draw your thunderhead or frog.
Even if you do draw thunderhead or frog you can often bait removal on your random elementals if you play them out first (vs control, obviously).
I guess he wasn't referring to you but kiwiinbacon who often gets shit on here due to "being an attention whore, trying to reap the rewards by showcasing other peoples decks". Those seem to forget that he doesn't claim being the inventor of the respective deck (or don't want him to let the lists become too popular, hence being netdecked). But trying to fight the process of netdecking is a war they can't win (which is good).
after playing with this for a couple days, i had to come back :P nothing really captures the essence of this deck as much as a great zentimo+spirit combo turn! I had a ton of fun playing with this and I definitely recommend you all give it a try too!
murclo shaman currently is the most aggro - aggr0 - AGGRO deck ever. No answer until turn 3 -> turn 4 dead.
have you messed with the haunting visions yet?
the haunting visions + electra combo is too good to pass up on though. that play has won me games before. First time I actually tried the combo I got rain of toads and bloodlust back, and also she discounted rain to zero I believe.
I built an aggressive electra deck after this (only running 1 bloodlust though) which is really good right now (a lot like one of the decks from the tournie just gone)
also working on a zentimo+electra elemental deck at the minute. I can share with you if you like once it's complete. will most likely be my last hearthpwn deck.
So far I am still playing 1x Haunting Visions. I dont know what to cut for a second one. Thought about Kragwa, but he won me so much games when it was up to value. I think all the other spells are pretty much neccessary for good drawchains. Thought about Hex but obviously Haunting Visions is super strong because it draws into Hex with spirit on Board.
But the 1 Haunting Visions felt so op in many situations. And y Electra finds you 2 Spells and makes the next one cost 6 less. Rain of Frogs won me games vs temporogue and murlocshaman more than once.
yeah, 2 would be nice. difficult to remove anything though really.
Maybe remove one of the doomhammers
nah I'd like to keep both hammers. if anything I'd remove 1 mutate as theres not a lot for this card to do here.
typically mutate is added for use with giggling inventor mostly, and as this deck doesn't have giggling, mutate would be my first choice to remove.