Saviors of Uldum Guide
Total Deck Rating
Budget deck that I used on the final stretch of my budget Legend climb in May 2019.
Full deck guide:
after struggling to go 50% with this deck at rank 14 despite climbing to rank 10 or higher with other budget decks relatively easily i reviewed your twitch vod of this deck. firstly the deck you got legend with ran harvest golem not coldlight seer. you started 3 stars from legend and went 7-4 to legend then played a few more games in legend going on a loss streak ending with a 9-9 record with the deck before switching harvest golem to coldlight seer for 2 games which you won both of. respect for your understanding of resource management in the warrior matchup but imo the deck is hot garbage and how reliably legend-viable it is even in your hands is questionable.
This is a pre-nerfs deck that has not yet been updated for the post-buffs meta.
It has big enough of a sample size on HSReplay to show that it was a capable deck pre-nerfs, but obviously things have changed since.
I have zillmax and leeroy, how do i fit them into the deck?
Awesome deck, I really like how you combined two archetypes to make a deck that's greater than the sum of it's parts. That being said, I've seen quite a few people asking for some less-budget replacements, so after experimentation here are my two cents:
- I've found that the best way to run this deck is to go full on Murloc. That is, Murloc Raider, Grimscale Oracle, Ghost Light Angler, Nightmare Amalgam, etc. This version is the fastest of them all, just smorc till you win. It's relatively cheap, too.
- If you want a slower version that leans more towards general aggro and can help stay on the board better, try adding an overload package; that is Likkim, Thunderhead, Zap!, Voltaic Burst, etc. You can also add Sunreaver Warmage with Rain of Toads for some heavy hitters and finishers.
- The list with the highest winrate on HSreplay is the one I am having the most fun with, however it can be quite slow and can be somewhat inconsistent with it's draw.
- I don't think the mech package is going to cut it for very long. It works very well with this budget setup, but if you want to upgrade the deck, you're going to have to forego the mech package.
Great deck! Here are the changes I made: Added Skargill, 2 warleaders, 2 flametongue totems. Took out 1x sludge slurper, 1x replicating menace, 2x mecharoo, and 1x microtech controller.
I don't think Flametongue Totem is that worthwhile, especially after the nerf. Sludge Slurper is just so insanely powerful, I think it's one of the core cards for the deck aside from Underbelly Angler. I don't think Scargill makes the cut either, it just feels pointless, most of your murlocs cost 1 or 2 anyways.
Good Budget deck! Unbelievably helped me climbed from 10 to 5. They are not expecting the mech package!
Any ideas to improve this deck with a little dust, My own murloc deck is ...kinda okay
Not at the moment. You of course want Murloc Warleader, but I have not tested whether there is still room for a Mech package with that included or whether going for pure Murlocs is better in that case.
Any suggestions for upgrades to the deck?Kind regards.
There is no full-cost version with Mechs, that would need to be built and tested. I'm not sure whether there is room for Mechs if you have Warleaders, perhaps it is then better to go full Murlocs.