+1
Favorite this Deck

Totems, Mechs, and Bloodlust

  • Last updated Apr 24, 2019 (Rise of Shadows)
  • Edit
  • |

Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 4940
  • Dust Needed: Loading Collection
  • Created: 4/17/2019 (Rise of Shadows)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    6

View 5 other Decks by Mercynary9
BBCode:
Export to

NOTE: This deck is not meant to be competitive, so don't expect a free win on ranked mode.

Hello there Hearthpwners, this is the second deck that I will share with you all with in-depth details

I've mixed with Totems and Mechs just for a fun theme! But it is actually good and playable due to a great combination of two tribes that are suddenly working it out. For that reason, it can empower weak tokens and trade with other minions or simply go face with powerful buffs. But with numerous amount of token cards, it has supported bloodlust too.

Before we explain about these two tribes, let's look at the core cards for this deck to be worked out: Nightmare Amalgam and Hench-Clan Hag.

Nightmare Amalgam wasn't enough by itself to create this deck, but with a help of Hench-Clan Hag, we can increase the power of totems and mechs together furthermore, such as Thing from Below and Powermace. The tokens can also be threatening as it can be magnetized and improve Primal Fusion as well! With two of these little amalgams, the bloodlust can be an early finisher.

Now for the two tribes, let's talk a little about them and how they will do in-game:

For totems, we have a spell buff Primal Fusion, which can be improved by a number of amalgams or totems on your board. We also have a great cheap taunt minion to help you in midgame that can be discounted by amalgams too: Thing from Below. 

For mechs, obviously, it can give a buff on minions, especially on the amalgams. Your mechs are going to help your token deck to answer some of the minions out there, especially Lich King. Replicating Menace also a great addition to this token-based decks. The only new minion we have is (which is very good honestly, especially in token-based deck) is Safeguard.

Safeguard is basically a 4/10 minion. It does not only to protect your face, in fact, but it also does a better job than Rotten Applebaum, because it can protect you from powerful Charge minion or protect your minions.
Also a bonus part: Magnetize

Another thing,
Junkbot is replaceable after I tested 50 games, it's just the wild format is a bit too fast for a junk bot, still works sometimes.

I think that's all we have here. if you think there's too much aggro out there, replace Earth Shock with Bronze Gatekeeper. Or anything else that counters a specific deck such as Maelstrom.

The weakness of this deck:

If you seem to run out of cards, you don't need a card draw engine as your objective is to actually complete the game without delaying furthermore than 10 mana crystals. If your opponent just keeps removing your minions and your hand seems to be empty, that is not your fault as this deck can be probably be hard countered by massive of removals, and that's going to be over as this is being marked as the main weakness of this deck.