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ROS Big Hand Mage

  • Last updated Apr 4, 2019 (Level Up Nerf)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Hand Mage
  • Crafting Cost: 8360
  • Dust Needed: Loading Collection
  • Created: 4/4/2019 (Level Up Nerf)
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  • Battle Tag:

    grimmco#1682

  • Region:

    N/A

  • Total Deck Rating

    30

View 26 other Decks by grimmco
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Deck I'd like to try:

Early Game- Stall with Saronite Taskmaster and Doomsayer. Aggressively draw because your power plays need the big hand. Mountain Giant can be played as early as 3 or 4.

Mid Game- Hopefully you can get the elemental synergy rolling, with Arcanosaur capping things off. Conjurer's Calling can convert low-statted minions like Arcane Keysmith and Meteorologist, with Khadgar as a kicker.

Late Game- You don't have infinite value, so you'll need Astromancer or some good summons to carry. The good news is that you have tons of draw so you should be able to go from power play to power play.