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Heal Druid | Lucentbark | Rise of Shadows Theor...

  • Last updated Apr 3, 2019 (Level Up Nerf)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 8520
  • Dust Needed: Loading Collection
  • Created: 4/3/2019 (Level Up Nerf)
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  • Battle Tag:

    Teknician#1142

  • Region:

    US

  • Total Deck Rating

    57

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This deck is packed with healing to get maximum synergy from the newly introduced healing cards. Much of the deck is structured around getting value from your heal cards, so to that extent you shouldn't be afraid to take some damage. The deck isn't an aggro deck, but has buff potential, mostly to prop up your early game for Dreamway Guardians and Vicious Scalehide: pair with Power of the Wild and Blessing of the Ancients.

Keeper Stalladris and Lifeweaver provide card generation. Stalladris' targets are Crystal Power, Wrath, and Nourish (for hand refill). Paired with Potion Vendor on a wider board, Lifeweaver can refill your hand with more powerful spells that wouldn't otherwise fit in the deck. If you feel like Potion Vendor isn't enough value and is just too weak overall, you could substitute it for Bloodmage Thalnos to make your Swipe more effective on turn 6.

Countess Ashmore draws Zilliax, Vicious Scalehide, Rotten Applebaum, Crystal Stag, and Lucentbark.

There's a Swipe in there for removal, but if you feel like you need more AOE and can afford to nix some cards (I don't think you can), try Tunnel Blaster or ...something else. Otherwise Wardruid Loti and Zilliax are flexible removal tools when paired with the AOE buffs in the deck.

If you really want to take this deck in another direction, try Mad Summoner paired with Power of the Wild or Blessing of the Ancients. This gives you a very wide board. Mind your opponent doesn't have AOE though.

If you want to tech in more Taunt minions to bait out Shieldbreaker from your opponent you can obviously do that, as your opponent will likely be waiting for your Lucentbark to silence it.

Of course, if they do end up silencing it, you can drop a version of it with Flobbidinous Floop on your next turn. Make sure you don't expend all your heals before you drop him though, otherwise you're only gonna get limited value (although it isn't that bad to have an 8 health wall).

Mulligan for your early game, and try to keep Lifeweaver, Crystal Power, Power of the Wild, Dreamway Guardians, Wrath, or Vicious Scalehide.