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Rush Mech Rogue

  • Last updated Mar 4, 2019 (Level Up Nerf)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mech Rogue
  • Crafting Cost: 4920
  • Dust Needed: Loading Collection
  • Created: 3/4/2019 (Level Up Nerf)
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  • Total Deck Rating

    7

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The deck is wild march 2019 and meant to be very aggressive. Use magnetic to get a rush-like ability. Cold blood was recently nerfed, but I left it on the list anyway because it still goes with flying machine. Flying machine can win the early game or later game you can win with wargear being magnetic  with another mech on board. Leeroy jenkins is meant to finish after your mechs done their job with coldblood later on.  Replicating menace is uses for other mechs to grab onto the small ones after it does to charge the face. You have to hit as hard and fast as possible to win this.If they put a big taunt on the board you can finish with eviserate. You want to get jeeves to draw cards and use cards as fast as possible. So no big minions, you want to have overwhelming power and tempo.

The rush mech is the name from before rush existed, hence it  doesnt use charge besides zilliax.

Take out a Piloted Shreeder for 1 dark iron skukler if vs aggressive decks. Enhance o mechanao is hit or miss but hits big when he does hit. A second wargear or pilotshreeder (if you subbed him for iron dark skulker) can  be used to replace ehnance o mechanico if you don't want to use or craft him.  You have to use him with as many minions as possible already on board. The weakness of this deck is big taunt druid and taunt warrior decks counter it. You have 2 saps and vanish to fight against this.