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Even Rogue

  • Last updated Dec 16, 2018 (Rastakhan)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6120
  • Dust Needed: Loading Collection
  • Created: 12/17/2018 (Rastakhan)
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  • Battle Tag:

    GTPRoductor#1844

  • Region:

    US

  • Total Deck Rating

    4

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This is something that I have been building over the past few hours, I started in wild, and I faced a bunch of bots (kill me) so I went to Standard Ladder and I found some mild success, and I haven't really seen anyone else try to build one, so I wanted to throw this deck out here and see how others might work with it. 

No Pirate package because, I don't have Cannon Barrage, and the pirates available at even slots are unappealing. 

Auto-includes are Backstab, Strider, Chain Gang, and Elven Minstrel, because of their value and tempo.

Eviscerate is nice for face burst, and pushing through those meaty taunts.

Sharkfin Fan and Knife Juggler synergize nicely I think. 

Because you always have a weapon at turn one, you can consistently get a 3/3 Bloodsail Raider.

And with Sharkfin Fan, you easily get a 2/2 and 1/1 on turn two.

I put the Corpsetaker package in because I found the early windfury works great, and because you use your weapon to trade a lot, the healing actually matters around those turns, especially against aggro (theoretical, but haven't had too many aggro matchups and is my own experience) I've found that this package beats a lot of the other options Even Decks have.

Toxicologist because, there's not much else better, and you always have a weapon.

Bonemare is my first thought on a late game card and easy burst/control against aggro, but maybe there's something better than I have not considered. Lich King does not really help in the aggro game, at least not consistently.

Lastly, I added Mojomaster to deny late game and stall a little longer, and I only have one 8 drop, so most of the time, playing Mojomaster does not hurt my own gameplan at all, while denying Gul'dan and negating Druid ramp. Additionally, if you play it on curve against an Odd Paladin, you can deny their Vinecleaver for just one more turn to push towards their face before they go into full swarm mode with their buffs.