Odd Hunter is Actually Amazing
- Last updated Nov 9, 2018 (Boomsday)
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Wild
- 21 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Face Hunter
- Crafting Cost: 5120
- Dust Needed: Loading Collection
- Created: 11/9/2018 (Boomsday)
- Elementalcore100
- Registered User
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- 6
- 14
- 34
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Battle Tag:
Debatable#1963
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Region:
US
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Total Deck Rating
3100
Overview: This Odd Hunter deck from the Boomsday expansion is not like many other face decks because of the fact that it has a hero power that can do a huge amount of damage to the opponent almost every turn and a huge turn 3 power spike with many of its class cards. The main goal of this deck is to simply go face and pretty much never trade, and sometimes if you do it could cost you the game when you come up a few damage short. Go as face as possible and keep a 1 drop or 2 but really 1 is fine as long as you can get a powerful turn 3 after a turn 2 hero power. It is fast enough to beat many control decks and doesn't rely as much on minions so the board never gets too wide and potentially wiped. Hope you all enjoy.
Guide:
Gameplay:
Guide:
Go Face, Don't trade unless you have to, keep pretty much all 1 and 3 drops and nothing more expensive, Win 60% or more of your games. (Don't keep Ironbeak Owl, Unleash the Hounds, or stand alone Acherus Veteran).
ive only watched 8mins but your gameplay but i think there is room for some improvement. In your first match when the opponent played tar creeper I really think you should have used your kill command to clear. By playing secret you just delay any face damage for a turn and with opponent having weapon up they will just reduce the potential damage you can get in.
In the second game you consider playing glacial on the board when you have misha up. If you freeze the 2/1 you have made a potential defile so much harder for the opponent, and reduced their draw potential. Yes they could hellfire for full mana cost, or play ooze and defile, but make it more awkward for them.
IMO smorc decks should prioritise preserving minions on board while they can to get in face damage. Once you have lost the board it can make some sense to hold onto spells for big burst finishes, but prioritise minion chip damage initially.
You are right on all accounts my friend. I am above average at this game I think but there is a reason I am not regarded as one of the best XD. Thank you for these tips this is stuff I will learn from and consider late on in the future. I definitely thought about using the glacial shard then didn't and that was silly of me XD. Thank you for the advice though
Any good replacement for hydra?
Witchwood pixie (the 3 mana 3/4 recharge hero power)