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Spell Damage in a Pocket Galaxy

  • Last updated Aug 13, 2018 (Boomsday)
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Wild

  • 12 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Mage
  • Crafting Cost: 10820
  • Dust Needed: Loading Collection
  • Created: 8/13/2018 (Boomsday)
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  • Battle Tag:

    Cameron#13555

  • Region:

    US

  • Total Deck Rating

    149

View 17 other Decks by CWSmith
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I put together a spell damage deck during Boomsday launch, and it went alright. I recently decided to craft Malygos for another deck, then decided to tweak this mage build. Now it seems to run even better! This deck can be pretty fun, while providing good control and a decent end game.

Archmage Arugal and Stargazer Luna are great early plays. If they stay alive, they can keep your hand full. If not, they can make great bait for your opponent's removal.

Luna's Pocket Galaxy is the key to this deck. Despite it's cost, I recommend keeping it in your opening hand. Don't play Research Project until you've changed the cost of your creature's to 1.

Celestial Emissary and Cosmic Anomaly, along with your basic damage spells, are amazing for controlling the board. Grow your Mana Wyrm while your at it. They are sweet damage dealers, and bait for removal.

The end game is pretty obvious: Archmage Antonidas and Malygos 11 damage Fireball extravaganza!