The Cube 2, Magnetic Boogaloo.
- Last updated Aug 14, 2018 (Boomsday)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Rogue
- Crafting Cost: 7840
- Dust Needed: Loading Collection
- Created: 8/11/2018 (Boomsday)
- Deck_Fiend
- Registered User
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- 10
- 34
- 68
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Battle Tag:
"Nurgs"
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Region:
EU
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Total Deck Rating
385
EDIT:
I have seriously streamlined this deck to make it more rounded.
As it stood before it was difficult when you didn't draw into the main cards, you would normally loose.
Now the deck has a lot more synergy and doesn't quite rely on the key deathrattle and activator cards quite as hard now.
We have toher deathrattle minions so you won't waste an early activator by having to trade your weapon in before you can play egg or whelp. you can activate it on Zoo or Harvest now.
Also we have wargear as well as Zilliax for magnetic which is Big. It might not seem like a lot at first glance, but I promise you, these differences keep you alive long enough to do what the deck does.
I also included SI:7 as it's a good tempo card and it pairs well with the weapon to be able to kill 5 health minions.
I had to remove prep. Prep is great to pair with vial early on, but honestly that is a slow play compared to what we have now. The only card I would like to add back again would be the firefly as he is probably the best 1 drop in the game. having a deathrattle mech like Roo though is a great replacement for this decks especially.
With this version you will win a lot more games.
Do you guys think that not having fire fly hurts agent and minstrel too much? I don't think there's a lot to activate them really anf this is my only problem with this version. then if I take roo out, wargear looses value as that's less targets for it.
I know the version that runs the vilespines and stuff has like 0.2% more of a winrate, but I find this one more fun as it uses more cards.
I'd just really like a way to fit those fire fly's in here as well.
I mean I could drop the SI:7 and put prep back in, that way I have only one combo minion. But honestly I think fire fly is too valube in any rogue deck for it's ability to activate combo's.
any advice would be awesome guys as I'm at an impasse.
Updated last night. it's way better now.
BUMP.
I ended up adding a shadowstep as mossy horror is quite clunky in a deck that wants to be about doing stuff quick. more than one void ripper the same, I don't want to be bogged down in tech.
at least with shadowstep I have the chance to set up an OTK as well and it also will have other uses I'm sure like playing minstrel twice for trying to get your eggs.
It really comes down to getting something going with a fire fly then an egg and popping the weapon early to get that 5/5. if you fail to get the curve going you will die. The thing is when the deck works you will mostly win, it;s only when your hand is terrible you don't. This is why I cut right down on tech for now. Just the one ripper for if you cube an egg and use vial on it, and you haven't put cold blood on the egg first (I think the buff transfers, I have not been able to test that exact play yet) you use the ripper to pop all the eggs that would otherwise be completely dead on the board.. it's a risky play.
rotten applebaum can be used to get cheeky heals as well as it's battlecry can be manipulated.
I thought about meat wagon to pull the egg, but I don't know if it's worth it. I was hoping there was a minion like witchwood piper, but drew lowest attack minion instead of mana. that would be great for drawing your eggs out.
I would maybe like to make a slower version of the deck with meat wagon though... rogue doesn't really work as "slow" but you could do your idea of it being like a miracle deck and have the wagons pull the eggs maybe? I dunno if it's worth it.
ha ha, thanks dude.
it's crazy :D
Ok now i know what deck i will be playing next