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The Cube 2, Magnetic Boogaloo.

  • Last updated Aug 14, 2018 (Boomsday)
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Wild

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Rogue
  • Crafting Cost: 7840
  • Dust Needed: Loading Collection
  • Created: 8/11/2018 (Boomsday)
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  • Battle Tag:

    "Nurgs"

  • Region:

    EU

  • Total Deck Rating

    385

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EDIT:

I have seriously streamlined this deck to make it more rounded. 

As it stood before it was difficult when you didn't draw into the main cards, you would normally loose. 

Now the deck has a lot more synergy and doesn't quite rely on the key deathrattle and activator cards quite as hard now.

We have toher deathrattle minions so you won't waste an early activator by having to trade your weapon in before you can play egg or whelp. you can activate it on Zoo or Harvest now. 

Also we have wargear as well as Zilliax for magnetic which is Big. It might not seem like a lot at first glance, but I promise you, these differences keep you alive long enough to do what the deck does. 

I also included SI:7 as it's a good tempo card and it pairs well with the weapon to be able to kill 5 health minions. 

I had to remove prep. Prep is great to pair with vial early on, but honestly that is a slow play compared to what we have now. The only card I would like to add back again would be the firefly as he is probably the best 1 drop in the game. having a deathrattle mech like Roo though is a great replacement for this decks especially. 

With this version you will win a lot more games.