Turn 6 OtK (can be done on 5)
- Last updated Dec 5, 2018 (Rastakhan)
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Wild
- 5 Minions
- 23 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Malygos Rogue
- Crafting Cost: 3660
- Dust Needed: Loading Collection
- Created: 8/7/2018 (Boomsday)
- Baldassar
- Registered User
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- 13
- 27
- 67
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
512
Just killed a warrior on turn 6 from 33 health with nothing but a Necrium Blade on board
Edit: thanks for the upvotes. Here's a small description:
The deck's idea is to assemble the whole combo through a single Elven Minstrel. That happens 100% of the time when you do not play the Cavern Shinyfinder, however i have found that card to add consistency rather than lower it.
The way you actually win is by having a 1 charge Necrium Blade equipped, then playing Kobold Illusionist -> attack > Backstab (or Razorpetal) the Illusionist and then burn the opponent. That's 4 mana for 2 copies of Malygos. Shadowsteps only help prepare a 2 mana Illusionist, leading to an even cheaper setup, that can allow us to burn even a high armor opponent. They are however not highly important and are probably the first cards to replace.
Cards like Bloodmage Thalnos, Vilespine Slayer or some taunts would help keep us alive, but would lead to us needing more time and more draw. Personally, i have not found that version of the deck as interesting or effective.
Edit #2: i've replaced the two Shadowsteps for one Sudden Betrayal and one Necrium Vial, as a test. The first is aimed at helping against aggro and the second against high armor decks (and slow draws).
As for Mulligan choices: Always keep one Elven Minstrel, as he gets us the full combo. Mulligan aggressively for him.
If you are certain the opponent is playing aggro, you can keep effective removal like Backstab or Sap. If you are certain they are slow, keep Preparation and Razorpetal Volley, as they speed things up for you.
Update #3:
I replaced the Shinyfinder with a second Sudden Betrayal, partially because the secret was performing well, partially because of a rage moment on a shinyfinder topdeck on the wrong turn.
I am personally getting close to a 50% winrate against zoo, which should be a very bad matchup. Don't play like a typical control deck. When the pressure is not too high, try to ignore it and setup your combo. You have to win first, not outlast them.
Thank everyone for the enormous feedback. This is something i never expected. I hope you keep having fun!
Final Edit:
I do not have the time to refine this deck as much as I would like. However as many of you have found, tuning it is not too hard, because there are a few simple guidelines to follow.
1. You should be very careful about adding more minions. Every one reduces the effectiveness of Elven Minstrel by a lot, and that card is the soul of the deck.
2. Mulligan almost everything for Elven Minstrel and go for the combo as soon as possible. If your opponent doesn't have lethal on board and you can set up the OtK, go for it. Don't play this as control because the rogue class does not have the tools for that.
3. Don't give up if your opponent is gaining a lot of armour. If you find the right spells you can burn through obscene amounts of it, as demonstrated in the videos.
And an important clarification. The deck has a somewhat weird approach to it. Contrary to what most players are used to, the aim is not to have a fair chance to win every game. Instead the deck aims at being extremely favoured when drawing properly, while accepting that there will be a few games you just concede. It is in a sense a coinflip deck, except the odds depend on the metagame, rather than always being 50-50.
Updated for Rastakhan: 2 Walk the Planks and one Cavern Shinyfinder in the place of two secrets and an Assassinate.
The deck is now much smoother and can actually be used for ranking up consistently.
Here's a video of the deck by Kiwiinbacon.
And here is the second video!
Hey Baldassar, on your very recent change;
What motivates this? Don't you need the Shinyfinder to get the blade a little more consistently? I didn't see the big help from one Sudden Betrayal, much less two.
Honestly it was a result-driven change in a moment of rage, however in my own experience 2 weapons and a Vial are usually enough, taking into account that in desperate situations lethal is possible even with just one Malygos, just for much more mana.
spend whole game getting face beat on while waiting for cards to never draw...
Deck doesn't work against warriors, and warriors is all I'm seeing.
Fun concept, but doesn't seem ladder worthy.
You can definitely win against warrior, but having necrium vial + prep is essential. You basically have the weapon up, then play Illusionist, Prep + Necrium Vial on Illusionist, hit with weapon, backstab the Illusionist, and then you have 4 mana to play spells, each of which has +20 spell damage. So if you have 2 razorpetal volleys and an eviscerate, that's 66 damage.
It sounds like a lot of setup, and it is, but you can usually stall warrior out by baiting them into magnetizing minions and then using Sap or Vanish.
This deck is both rude and hilarious all at once. Definitely struggles just a little bit against aggro. Odd Pally wiped me out rather handily since I couldn't do much save for a Fan of Knives or two to stall them back, with a little Dagger play via HP for some addition. But against a midranger and a combo deck, got it off both times. I can see the case for some more consistent stall cards, but the only one that's struck me so far as not important was Sudden Betrayal. What are your experiences playing with it thus far? Where does it bail you out? Or is it imminently replaceable with something else?
I saw this deck first as a Dogs deck and he was using 2 evasion. I was against it at first but after playing it I'm really considering it.
Evasion is okay, but I can't see where that's more helpful in what I'm seeing as opponents go, and what harms this deck. It gets overrun by little, piddly things early game. So Evasion's going to soak 1-2 damage up, and that's about it. I did think about it, but see it as even more of an edge case than Sudden Betrayal.
Evasion is far better than Sudden Betrayal. If your opponent has a near full board (5+ minions), you will only receive damage from one minion and ignore the rest. That works as a 2 mana 8+ heal.
That still seems less likely given the removal/bounce tools in this deck than Sudden Betrayal even being useful. But that's my limited data sample talking.
On icy-veins is a Malygos deck - pretty similar - with a valeera for more time to stall. any thoughts about it?
I am still having problems surviving some times getting bad cards/being rolled over.
Atm i am using 1 sudden betrayal, 1 cheat death (for getting a cheap illusionist).
Any criticism / ideas ? Or should I swap them out for Cheap Shot?
The cheat death is quite pointless. You can achieve the same effect safer with a shadowstep.
Honestly though i have subbed that out as well since it does not feel necessary.
True, though your opponent does not know what your secret is and if he does not remove your minion you have more mana next turn or even free damage?
That is true. I can't say i have tested that, but i don't like to rely on my opponent misplaying.
i tried cheat death, its good in a situation where you only have your kobold and no other minions (and you will see this a lot) because you can get a 2 mana kobold, and then since the only minion you have in your hand is the 2 mana one the deathrattle from the first one will summon a new 1/1 kobold, so you kinda have infinite 1/1 kobalds on board until you draw one of your other minions
that would mean u play with 2 kobolds... dont think that is too smart :)
Had a sad moment where I turn 4 played elven minstrel because I forgot it was a combo. realized I was facing shudderwock and he did not kill it, so I vanished on turn 6 and won on turn 9. Great deck.
This combo is terrible. Sooo specific, will definitely need to adjust it. Way too many ways to lose this and a shit ton of waste cards
Edit: And now i just otked turn 5 lol. its not that terrible, just hard to pull off. It requires a lot of luck
Unfortunately the fact that you need to run 25 non-minion cards for consistency means there's a lot of filler spells. The deck excels against control, but not as much against aggro.
I struggle against zoolock, any ideas? Other decks I have pretty good winrate against, but against zoolock I havnt won once.