Turn 6 OtK (can be done on 5)
- Last updated Dec 5, 2018 (Rastakhan)
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Wild
- 5 Minions
- 23 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Malygos Rogue
- Crafting Cost: 3660
- Dust Needed: Loading Collection
- Created: 8/7/2018 (Boomsday)
- Baldassar
- Registered User
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- 13
- 27
- 67
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
512
Just killed a warrior on turn 6 from 33 health with nothing but a Necrium Blade on board
Edit: thanks for the upvotes. Here's a small description:
The deck's idea is to assemble the whole combo through a single Elven Minstrel. That happens 100% of the time when you do not play the Cavern Shinyfinder, however i have found that card to add consistency rather than lower it.
The way you actually win is by having a 1 charge Necrium Blade equipped, then playing Kobold Illusionist -> attack > Backstab (or Razorpetal) the Illusionist and then burn the opponent. That's 4 mana for 2 copies of Malygos. Shadowsteps only help prepare a 2 mana Illusionist, leading to an even cheaper setup, that can allow us to burn even a high armor opponent. They are however not highly important and are probably the first cards to replace.
Cards like Bloodmage Thalnos, Vilespine Slayer or some taunts would help keep us alive, but would lead to us needing more time and more draw. Personally, i have not found that version of the deck as interesting or effective.
Edit #2: i've replaced the two Shadowsteps for one Sudden Betrayal and one Necrium Vial, as a test. The first is aimed at helping against aggro and the second against high armor decks (and slow draws).
As for Mulligan choices: Always keep one Elven Minstrel, as he gets us the full combo. Mulligan aggressively for him.
If you are certain the opponent is playing aggro, you can keep effective removal like Backstab or Sap. If you are certain they are slow, keep Preparation and Razorpetal Volley, as they speed things up for you.
Update #3:
I replaced the Shinyfinder with a second Sudden Betrayal, partially because the secret was performing well, partially because of a rage moment on a shinyfinder topdeck on the wrong turn.
I am personally getting close to a 50% winrate against zoo, which should be a very bad matchup. Don't play like a typical control deck. When the pressure is not too high, try to ignore it and setup your combo. You have to win first, not outlast them.
Thank everyone for the enormous feedback. This is something i never expected. I hope you keep having fun!
Final Edit:
I do not have the time to refine this deck as much as I would like. However as many of you have found, tuning it is not too hard, because there are a few simple guidelines to follow.
1. You should be very careful about adding more minions. Every one reduces the effectiveness of Elven Minstrel by a lot, and that card is the soul of the deck.
2. Mulligan almost everything for Elven Minstrel and go for the combo as soon as possible. If your opponent doesn't have lethal on board and you can set up the OtK, go for it. Don't play this as control because the rogue class does not have the tools for that.
3. Don't give up if your opponent is gaining a lot of armour. If you find the right spells you can burn through obscene amounts of it, as demonstrated in the videos.
And an important clarification. The deck has a somewhat weird approach to it. Contrary to what most players are used to, the aim is not to have a fair chance to win every game. Instead the deck aims at being extremely favoured when drawing properly, while accepting that there will be a few games you just concede. It is in a sense a coinflip deck, except the odds depend on the metagame, rather than always being 50-50.
Updated for Rastakhan: 2 Walk the Planks and one Cavern Shinyfinder in the place of two secrets and an Assassinate.
The deck is now much smoother and can actually be used for ranking up consistently.
Here's a video of the deck by Kiwiinbacon.
And here is the second video!
why do you think so? This card seems classic hearthstone card nothing special???
Totally agree. Fun for a few games if you can last long enough to pull it off, but thankfully NOT competitive.
absolutely insane
This might be the easiest/earliest OTK to play since the old Worgen/Warsong Warrior OTK was nerfed into oblivion.
Thanks for sharing, I'm enjoying this at 5-0. Don't have Necrium Vial but I haven't needed it yet.
I tried this deck, shuffled some cards out — this deck is not bad, but you need to play some games to learn how to play good.
Definitely true. I've seen a few people on the ladder trying to play this deck and failing hard - summoning Elven Minstrals with their Kobold Illusionist then just conceding. It's not rocket science but it is a little but more complex than the play hand > click face many players are used to.
I watched Kiwiinbacon video, copied the decklist, replaced necrium vial since I didn't have it, won my first game on turn 5....
Nice deck sir.
Needs more card draw... the idea is interesting, but I feel like I’m only drawing 1 card every turn and waiting with my hand full of dead cards. Pretty good against heavy control tough
Pretty fun deck!
Probably not worthy of your precious dust if you don't have all the cards. At least for now, since it does pretty bad against aggro, unless you get the perfect draws.
If you're only missing Necrium Vial, you can still run this without it.
Necrium Vial is the only way to win against druids with 50 armor... 4 Malygos :)
Well, 50 armor, sure.
But from 0 to ~20 armor it's still doable. Difficult part is to make sure you have enough ammo/mana.
I cannot draw Minstrel when I play this deck.
it's really good. I added another vial as if you go up against warrior or druid you really need at least 3 geese up.
my favourite deck so far. my first try I got 3 of them up and had a hand full of ammo so obliterated my opponent.
the times I failed was due to not getting vial or enough ammo to kill them. I went for the combo anyway VS. a warrior and was 2 damage off lethal. after that I crafted a 2nd vial.
Looks sick dude, will defiantly try this out
that's what vanish and sap is for.
I won first 2 games. I lost because I wasn't getting ammo for face. I've never lost off not getting minstrel as I usually draw my mally and illusionist and minstrels easy. the games that I lost in were simply because I couldn't generate enough damage to kill them so I added another vial so I can do more damage to face.
you need knowledge of how to play rogue to be able to stall right. I always keep vanish if I get it in a muligan though as you let them build up board then send back to their hand and make them burn card.
Tried the deck for a bit. If you get unlucky and not get your Minstrel in your opener, or even in the first 3 draws, your opponent will most likely out tempo you.
Deck doesn't have any sustain, so if you can't cycle fast enough, you lose. Haven't actually been able to pull off the combo, simply because I haven't drawn it by turn 7, or because I'm dead to agro/face.
And if I've been lucky enough to actually have the combo on hand, I don't have the burn for the face, just the typical game every time, either I don't have the combo, and a lot of small spells that can't clear, or I have the combo, just without the spells needed to kill my opponent.
Interesting deck, and if it can be tuned for the current meta to actually be viable, I would be happy to revisit it. However, being at the mercy of a select few cards and get screwed over consistently is too much for me, it's enough that everyone is playing a face/agro deck, I can't handle being betrayed by my own deck also.
Ive played 4 games and lost them all.. Elven Minstrell last 10 cards every time.. how do you win then?
Get someone to lift the curse of terrible misfortune from you and try again :P
hell yea this deck is awesome :D so much funny anyway 6-1 for now :))) great one!!!!