77% Win Rank 5 to Legend With Proof and stats D...
- Last updated Apr 1, 2018 (Patches Nerf)
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Wild
- 17 Minions
- 9 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Silver Hand Paladin
- Crafting Cost: 5400
- Dust Needed: Loading Collection
- Created: 3/26/2018 (Patches Nerf)
- Clickbait_NA
- Registered User
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- 4
- 27
- 40
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Battle Tag:
Clickbait#11524
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Region:
US
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Total Deck Rating
138
Special thanks to my friend system#11207 for making this deck. After over 400 ranked wins this season and dropping to rank 5, from rank 1 and 2 several times. I managed to get legend with this deck in 48 games with 77% win rate. Dirty rat's are crucial in this deck, They can be used to counter mages and pulled out with call to arms to counter other aggro decks. Below is my Rank 5 to Legend stats.
Mulligan Guide:
Keep 1 mana drops like Lost in the Jungle or Righteous Protector, and mulligan the rest for Call to Arms. Against Secret Hunter, Quest mage and secret Mage you can keep one Dirty Rat in hand. Also deathrattle on dudes is really handy if you have Knife Juggler or Steward of Darkshire on board.
Vs Priest:
Start with 1 drops, while buffing dudes with Lightfused Stegodon look for divine shield or health, to play around dusk breakers. If you have Sunkeeper Tarim in hand taking deathrattle on dudes can also come handy as it gives you a higher chance to still have a board that you can buff up.
Vs Paladin:
Start with 1 drops and mulligan for Call to Arms. Maintain board control with buffs using unidentified maul, Stegadon, Fungalmancer. Trade with weapon or minions on important targets on enemy board. The rats come really handy in this matchup with Call to Arms as its hard for paladin to value trade against it.
Vs Warlock:
If control this is your hardest match-up. Try to play around defile and hellfire early and kill before voidlords come out. Against Zoolock I had good games, make sure to buff up your 1 health before turn 5 to play around Despicable dreadlord.
Video by Kiwi on Deck Showcase:
Great deck that has some small alterations on the archetype that make a big difference! An absolute blast to play, check out some of the games:
It feels strange to leave home without Spellbreakers these days but the added impact of more late game cards is appreciated. Thanks so much for the deck!
Thanks, the deck is not mine though.
Actually Spellbreaker is pointless in this deck. I'm grinding legend with Dude Pally as well and I've realised that it's so heaily unfavored against Combo Priest and every Warlock deck, that even adding silence isn't helping (you'll win a lucky game here or there, but not enough to make a change). Spellbreaker mostly isn't helping in other MU's, so there was no point in adding it ;)
I don't know. I sort of like the possibility to win against Control Warlock. Cutting Spellbreakers for Dirty Rats is a tech choice that just gives up on winning against Warlock to help against practically all other matchups (apart from maybe Big Priest).
Same with Equality: it's a card that's not often very useful and could easily be cut to improve other matchups. But then you get absolutely destroyed by a lucky Hunter that can coin out Barnes on turn 3 and leave you without an answer.
So basically just concede to Warlocks?
"Special thanks to my friend system#11207 for making this deck"
Isn't this the same deck pretty much except like a couple cards as the other aggro pallies? LUL
Isn't every other deck published under each archetype sharing some core cards and mechanisms. What makes the deck special is what it could achieve in current meta. Join the dudes or leave it, its up to you.
You are a lucky guy !
Wait a sec! you mean this is NOT a skill based game xD
Well its more like 'Chances' if u want more chances to win u need another deck xD
"Typical" you mean my lord xD
Well, he was lucky not running into many warloks with no spellbrakers i guess. Even tho they dont rly help anyway most of the time cause warlock either has everything or nothing (i am saying this as a warlock main since reno came out)