Exodia Gorgon'Zola (70% LEGEND s47)
- Last updated Feb 7, 2018 (Patches Nerf)
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Wild
- 18 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Paladin
- Crafting Cost: 11820
- Dust Needed: Loading Collection
- Created: 2/3/2018 (Kobolds Patch)
- strudel_hs
- Registered User
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- 8
- 23
- 65
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Battle Tag:
strudel#2996
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Region:
EU
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Total Deck Rating
240
Apocalyptic Gorgon'Zola
UPDATE 3.0 reached legend today (8.2.2018): had to make some changes due to the rise of murlocpaladin/secretmages + everybody uses spellbreakers
(6-1 stats rank1 to legend)
-1x Lynessa Sunsorrow
-2x Spikeridged Steed
-2x Potion of Heroism
-1x Bloodmage Thalnos
-1x Chillblade Champion
+1x Harrison Jones
+1x Truesilver Champion
+1x Rallying Blade
+1x Forbidden Healing
+2x Plated Beetle
+1x Aldor Peacekeeper
UPDATE 2.0 new patch: atm playing @ rank2 .. facing more and more warlocks
+2x Spellbreaker+1x Bloodmage Thalnos (more card draw + 3dmg consecration)
+1x Chillblade Champion ( extra heal vs secret mage + better trades)
-2x Plated Beetle-2x Corridor Creeper
cards which are also usefull and I had success with vs more aggro based meta : Righteous Protector,Hydrologist, Rallying Blade
Dear Silver Hand Recruits, this is my current deck which helped me to reach rank5 (season47) after 2 days ( 22-6 the last few games from rank10 to rank 5 , 75%+ winrate)
There are two ways to win. OTK with Beardo + Coins or surviving until the aggro/tempo decks run out of steam.
General rule: Always mulligan for Call to Arms
Against aggro: just try to survive. Equality + Consecration + Pyromancer are great tools to stabilize after their powerplays. 0 cost Creeper + Spikeridged Steed are beasts and make Lynessa Sunsorrow happy. Zola of Gorgon can be used aggressively -> copy some 2 drops for more armor/taunts or additional tempo swings if you target Creeper. If you are safe you might want to Combo Lynessa + Gorgon for the extra value and unbreakable wall. Spikeridged Steed or DK Uther are most of the time enough to close the game. No Coins needed, play Beardo or Burgly Bully on curve or any time you feel the need for it. Don't try to get OTK combo vs aggro.
Control matchups are more tricky because we have to time our tempo swings to get some extra coins. For example try to play Call to Arms -> Bully turn5 or Pyromancer + Equality + Bully on turn 9
You need four unique horseman to OTK. There are 3 scenarios to pull it off besides the fact that you need to be DK Uther + have Beardo in your hand.
most of my games are won via sceneario 2) and 3)
(any of the "+ spell xy" can be substituded with a different spell which has same or less manacost)
tl:dr
cycle through your deck to get aoe clears + call to arms + spikeridged Steed vs aggro
cycle through your deck to get DK Uther + Beardo vs control + try to get some coins, atleast 1
if there is enough interest I can give further detials about specific matchups/mulligan situations
have fun and good luck :)
hey man, jw why x1 rallying blade and x1 truesilver champion rather than x2 truesilver champions? no divine shield minions, is it really worth it to have the 3/2 for 3 mana for tempo reasons or something?
Yeah, it's for tempo against mana wurm, northshire cleric, that 1/2 murloc that get buffed etc... truesilver is great but it can't deal with those early 1 mana cost threats fast enough, also sometimes you want the coin for otk against slower decks and you can't afford to coin it out.
Totally useless Deck if the other Player isnt a completly retarded Player. Just play around Bully and Free Game. Players losing to this Deck are just totally clueless Noobs.
Players who play around bully usually lose tempo and OTK paladin can put more pressure face. It acts like a soft taunt and people want to get rid of him asap.
Great deck :D Having lots of fun with it and am 6-1 so far at rank 16. Hope it holds up later down the line in EU meta. The highlight has to be 1 shotting a 40hp priest with a bigass board XD
sometimes you only got 2 coins but no 1mana spell left. summon a horseman and bring a copy of it to your hand. next turn you play the horseman first from your hand and then use hero power and after that play beardo + coins for the missing 2 horseman. (this combo costs overall 11 mana)
without Zola you would have needed the horseman on the board until your next turn. sometimes impossible in certian matchups.
its insurance basically. having a horse in your hand means needing one less spell to reset your hero power for the full combo. in my experience, the horse you put down usually dies, so the 4 unique horses issue you're speaking of isn't a problem.
Khm, why not use Youthful brewmaster instead of Zola? Since you need her only for getting horseman to your hand basically, to let you play him next turn.
because brewmaster costs 2 mana and lowers the value of call to arms and you can not play brewmaster + lynessa/tarim the same turn to get extra value without returning those minions back to your hand. zorga allows you to build a "wall" and repeat that process next turn.
Great deck, I'm loving it. OTK vs control is fantastic!
I've been so annoyed at all the Cubelocks and Priests going around, this is a perfect solution.
I have a feeling post-nerf 90% of standard is cubelock and this is a great way to feed on them :)
nice to hear :) I like the fact that now different otk-pala lists are rising and many of them work.
reached legend few minutes ago and had to adapt my decklist agianst all the murlocpalas/secret mages. will update my decklist asap :)
replacement for lynessa?
without lynessa I would cut spikeridged steed as well and add +1 Truesilver Champion +1 Rallying Blade + 1 Forbidden healing
I swapped one Loot Hoarder for one Hydrologist to get a much needed Noble Sacrifice vs aggro or Getaway Kodo vs control. Also, one more spell helps getting OTK.
great choice! used Hydrologist in some of my other versions too. good card. if you are facing more aggro than cubelock you may also want to add rightenous protector+ Rallying Blade instead of spellbreaker/aldor.
almost everything, depending on the game situation. sometimes I copy dirty rats if I play vs aggro/tempo and have board clear in the following turns or want destroy quest mage combo. most of the time I try to copy Tarim/Lynessa if I see that I need more protection for following turns. A 2-3rd copy of aldor also works wonders against some aggrodecks or if you want a 3rd pyromancer vs murlocpaladin.
most satisfying target is lynessa on turn 10 and playing a 2nd lynessa in the next turn.
cubelock is the most difficult in my opinion. you are talking about secret mage? tricky matchup. you need to guess their secrets correct or bait it with coins/low cost spells to prepare turn4 call to arms. dk uther + chillblade champion are good for the late game healing. maybe tech in harrison jones vs aluneth instead of thalnos
do you need 4 unique horsemen to pull off the otk? Also, when is it ok to sacrifice Beardo/low cost spells to try to gain tempo against aggro decks?
yes, 4 unique horseman. therfor always play the horseman from hand first or if one horseman somehow gets into your hand (ysera dream, psychic scream) to avoid too same horseman.
you can play beardo + low cost spells vs hunter, aggrodin, token druid, secret mage, tempo rogue and warlock aggro.
Thanks! Also, is there any consistent way to actually have the coins to pull off the OTK? If you go first, you're at the mercy of the opponent to play spells to get coins, which they don't always do, which makes it extremely difficult for me to win matchups vs cubelock and raza.