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Yea, that is perfect choice for warlock weapon, although no board impact on the turn you play it is kinda worrying :)
I'm having a hard time seeing how this card could have been made anything other than bad, or overpowered (without modifying the summoning part, changing what the card does is an entirely different discussion). The start of turn effect is good for charge minions but the bad comes from it needing to survive its first turn out and possible loss of turn depending on when you play it. If it had been end of turn, I think it would have been overpowered or very nearly so with any high cost taunt, but particularly with the new Voidlord.
Why is everyone assuming that you have to play this turn 5? Get control of the board, then throw this down when you have mana to spare to ensure that you keep tempo in case your board gets wiped next turn. Warlock is getting more good taunt minions (and with this card you can ignore the battlecrys of other old taunt demons that mess you up) so not being able to attack isn't too much of a problem if you control your hand. You have to plan around this, yes, but that's the point: this isn't the easy win button people expect it to be; you have to earn it.
That's assuming it doesn't get oozed before your next turn. Not only does this card have no immediate effect, it could very possibly have no effect.
I do expect oozes everywhere in this meta, but plenty of people hate this card so much that they'll never think any self respecting warlock will run it because there's no instant effect. Which is exactly why it will work. They'll never see this coming.
Remember the really good Demon Control deck that just have big demons? Imagine if you just keep the 3/9 taunt which summons 3 1/3 taunt on Death in your deck. Essentially this card just out tempo most opponent and have the possibility to high roll consistently. You can still have early game minions that are not a demon with this, and easily summon late-game demons for free that also protect your face and win you the game instantly vs aggro/out tempo control. The only issue is there might be an ooze/Harrison meta
If it said end of turn it might have been playable. As it is it can't even protect you with a taunt after losing 5 mana of tempo.
You don't have to play it on turn 5. If you play it after a doomsayer on turn 7+ or with something like Hellfire, or if you are already ahead on board, it's a pretty strong card if you are playing high cost demons, and if they don't have the ooze to answer it immediately, or if you also have medivh in the deck, you're pretty much guaranteed some value by dodging battlecrys or playing something more expensive.
Vs Aggro, if you play this on 5 after a hellfire on 4, and they don't ooze it, and you have a doomguard or decently sized taunt in hand, the tempo you gain the next turn will make up for skipping the turn. It ultimately depends on how much damage you've taken before playing it though.
If this was end of turn, it would be too strong, since you can control what demons it can pull.
Vs Control, if they don't answer it right away, you're guaranteed a value.
The problem with this is that it is too tempo inefficient,doing nothing on turn 5 just to summon a demon on 6 is just not fast enough agaisnt anything that isn't dead man's hand warrior in which case you are eventually just going to lose anyway,it has to stay up for like two or three turns to get the mana back which is tooo sloooow,and the demons it summons aren't even randomly generated so you won't get extra demons from gul'dan,the only good part about it is that it isn't a discard synergy card which is awesome tbh.
I don't think you'll be having problems getting enough demons for Guldan, so honestly not being randomly generated is a plus since you can work around getting low-rolled.
And honestly most of the weapons revealed are super slow, it's just that Druid's weapon has combo potential and Mage as a class has Ice Block. I imagine Blizzard just expects/hopes the new meta will be real slow.
Even if a meta is resinant sleeper slow,this card could get oozed which'd lose you 5 mana something horrible in a slow matchup so it doesn't really even matter how insanely slow the meta may be,oh and... im really dumb and i didn't see that the card just summons demons from your hand,i thought it pulled minions from your hand so what i said about it not summoning randomly generated minions was bullsiht,i know.
I think the real power of this card is being able to summon demons without triggering their battlecries.
Definitely playable. We'll have to see how it fits in with everything else, though. Right now the only strong warlock decks are Zoo, control, or Handlock (which isn't even in the tier list). None of those would utilize this card to it's full potential, but a deck built around it might end up being good, especially with cards like Void Lord coming out.
@FromBeyoond what a negative poor soul you are
On one hand I want to say this card is too weak since it's a 5 cost card, so you just pass on a relatively important turn (which is the introduction to the midgame). On the other, I remember that some powerful demons like the new Voidlord exist. It's not extremely likely that it would pull out something crappy like a Voidwalker since it would probably be played before this card or if after this fails to pull it. One negative synergy that I think is worth mentioning would be with Despicable Dreadlord, since you'd rather throw him out yourself instead of waiting for it to be pulled out a turn later than it should have.