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Does no one get how good this is? In warrior, you only have one wep on you at a time, discard a reaper and you get 11/8 for 6 and get to focus mana on other cards next turn
Except weapons have more immediate affect on board and have stacking value based on the endurance. Running this card would mean you literally build a deck around it so that it takes advantage of set situations.
I'm talking about realistic scenarios, pirate warrior will have the reaper turn 5, turn 6 he gets 11/8, turn 7 opponent concedes
Then your opponent uses a hard removal on it which results in a 2+ for 1 card trade considering that it destroys weapons in your hand. The point is that this card can completely kill your board tempo once you are unable to remove the enemies minions and your Colossus has been removed usually without a means to take any action.
It's cool, but outside arena it won't see play. Most classes have a way of dealing with huge minions, and this one doesn't do anything the turn it's played. Though it is fairly inexpensive.
nope, I wouldn't waste my weapons in the arena on this.
Doing something the turn it's played is only required for minions that are like 7-10 mana. At 6 and below, high stats for it's mana cost is usually good enough.
But in constructed you'd almost never toss a weapon down the shitter for a petty stat boost on this guy. At least in arena it's a 6 mana 6/6, with potential upside.
Hence why it would just see play in arena.. as a 6 mana 6/6.
100 dust, I guess. You really don't want to discard cards jut to make a big minion bigger.
yeah, that's why there aren't any decks that play minion buffs
This guy needs some heartburn medicine badly.
For real...? Is this going to be the new shitty copy paste 'counter' under every minion with high stats?
Forge of Souls synergy for control warrior?..
Popped card cherry comment