Saboteur
Card Text
Battlecry: Your opponent's Hero Power costs (5) more next turn.
Flavor Text
Listen all y'all it's a saboteur!
Card Sounds
Battlecry: Your opponent's Hero Power costs (5) more next turn.
Listen all y'all it's a saboteur!
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
care to explain how this would be OP then.
If it isn't obvious, you clearly don't live in reality.
oh wow, what a constructive argument! i could literally said the same thing to you, you know. i bet you just thought this is OP without even putting into any thought.
oh wow, what a constructive argument! i could literally said the same thing to you, you know. i bet you just thought this is OP without even putting into any thought.
Except that you would be wrong. And you clearly put no thought into your suggestion.
nope, i based the whole principle on the new shaman legendary, high mana cost for crap body with the benefit of long term mana efficiency, combine with the intension of being played in early/mid game as it's original mana cost being 3. 2/2 is worth 1.5 mana, so this card is 2.5 man higher than its body cost, essentially only breakeven in term of mana efficiency if only opponent uses at least 3 times hero power after it is put on the field.
no offence, but the only thing i see from you is just arrogance and claiming yourself to be better than me without putting a constructive argument without any valid points.
I explained my reasoning just as much as you did. But, now that you explained that you balanced a neutral minion off of a class legendary, I see that it makes a lot of sense.
All I wanted to do was leave one little smartass comment, and now look what's happened. Good grief.
This card isn't THAT bad... certainly worse rares out there, might take it in arena some times.
The thing is, this cannot be compared to Loatheb is because Hero Power runs on limitless supplies while spells are limited (even if the spell coming out from your card effects).
Also, Hero Power does not really swing the game (except Coldarra Drake Mage deck), thus this can never replace Loatheb.
I don't see the threat of Hero Power as of yet compared to Spells which can turn the game pretty easily, provided with good situation (Flamestrike clears your opponent's board mostly).
3/10 Card.
Innervate out one Turn 1 (and 2) against Nefarian in the first fight with the dream hand as a Druid. Whats that? I get Ragnaros support before you even transform? Take that dragon!
Why waste that art on a minion.. Would make a really cool spell
3 mana cost makes it really nice card, it might just fit in some decks.
Wow i didn't know Loatheb's son had quit the lagoon to be formed in a Ninja school Kappa
Good if your opponent has no cards in his hand, so if he draws a 4 or more mana card, he can't play it with the Hero Power.
I think the blizzard sabotaged this card
If this was a little cheaper, it might be an interesting Handlock disrupter. Alas, I guess this is a safeguard from inspire-decks taking over (which GvG lacked for mechs).
This is a bad counter to the bad inspire cards practically no one will play.
I find it really amusing how accurate this comment turned out to be.
This can actually very helpfull to protect a 1 health minion vs a mage, and also would slow down rogues that would want to buff a new weapon.