Spirit of the Tides
Card Text
If you have any unspent
Mana at the end of
your turn, gain +1/+2.
Flavor Text
Cleans the ocean better than any store-brand competitor - guaranteed or your Mana back!
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Sanguine Depths | Location | Warrior | 1 | 0 | 3 |
Castle Kennels | Location | Hunter | 2 | 0 | 3 |
Castle Kennels | Location | Hunter | 2 | 0 | 3 |
Sanguine Depths | Location | Warrior | 1 | 0 | 3 |
Sanguine Depths | Location | Warrior | 1 | 0 | 3 |
Construct Quarter | Location | Death Knight | 3 | 0 | 3 |
Jungle Gym | Location | Hunter | 2 | 0 | 2 |
Magical Dollhouse | Location | Druid | 1 | 0 | 3 |
Reno, Lone Ranger | Playable Hero | 9 | 0 | 30 | |
Algalon's Vision | Hero Power | 1 | 0 | 0 | |
Disco Maul | Weapon | Paladin | 3 | 3 | 2 |
Arcanite Ripper | Weapon | Death Knight | 3 | 3 | 2 |
Defrost | Ability | Death Knight | 2 | 0 | 0 |
Defrost | Ability | Death Knight | 2 | 0 | 0 |
Defrost | Ability | Death Knight | 2 | 0 | 0 |
Vengeful Visage | Ability | Mage | 3 | 0 | 0 |
Double Cross | Ability | Rogue | 2 | 0 | 0 |
Life from Death | Ability | Druid | 6 | 0 | 0 |
Life from Death | Ability | Druid | 1 | 0 | 0 |
Mind Sear | Ability | Priest | 1 | 0 | 0 |
Slimy Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Dreadful Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Bubbling Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Hazy Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Gleaming Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Mixed Concoction | Ability | Rogue | 3 | 0 | 0 |
Last Stand | Ability | Warrior | 1 | 0 | 0 |
Mistermath's Card Ratings for Voyage to the Sunken City:
5/10
This would've been great if [card]Untapped Potential[card] were still in standard, as this'd be a 3/4 on turn 3 that still advances your quest. However, because there's literally no synergy for this card in standard, it's just a 3/4 for 3 with minor upside in the form of the elemental tag and potential to pump more mana into the card to buff it more. Still, I like the design and I like fair cards in general; this one just needs more unspent mana/elemental synergy to see play.
I like the design of this card. It passively grows, but only at the END of your turn and you have to "spend" 1 mana to do it.
Weird card that supports a wild only Quest...
So I play this on 3 and I get a 3 mana 3/4 basically. There are already a lot of 3 mana 3/4's that also have proactive effects I'd rather slot in most of the time. True it could potentially get bigger over time but I don't live in a world where I expect my minions to stick on board longer than one turn.
If this only worked while being in hand...
I dont see a deck for this
Cool card that can quickly grow out of control if not immediately removed, but I can't think of a deck that would want to play it.
so its just 3 mana vanilla 3/4 elemental
It keeps growing every single turn if you keep mana open.