Spirit of the Tides
Card Text
If you have any unspent
Mana at the end of
your turn, gain +1/+2.
Flavor Text
Cleans the ocean better than any store-brand competitor - guaranteed or your Mana back!
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Sunset Volley | Ability | Mage | 10 | 0 | 0 |
Stranglethorn Heart | Ability | Hunter | 8 | 0 | 0 |
Reno, Lone Ranger | Playable Hero | 8 | 0 | 30 | |
Therazane | Minion | 7 | 7 | 5 | |
Giant Tumbleweed!!! | Ability | Shaman | 7 | 0 | 0 |
Owlonius | Minion | Druid | 7 | 6 | 6 |
Life from Death | Ability | Druid | 6 | 0 | 0 |
Doomkin | Minion | Druid | 6 | 3 | 4 |
Norgannon | Minion | Mage | 6 | 3 | 8 |
Chromie, Timehopper | Minion | Mage | 6 | 4 | 4 |
Deepminer Brann | Minion | Warrior | 6 | 2 | 4 |
Tumbleweed | Minion | Shaman | 6 | 6 | 6 |
The Badlands Bandits | Ability | Paladin | 6 | 0 | 0 |
Rolled a Six! | Ability | Demon Hunter | 6 | 0 | 0 |
Vexallus | Minion | Mage | 5 | 3 | 5 |
Beetlemancy | Ability | Druid | 5 | 0 | 0 |
Beetle Juice | Ability | Druid | 5 | 0 | 0 |
Bug Snacks | Ability | Druid | 5 | 0 | 0 |
MC Blingtron | Minion | Rogue | 5 | 5 | 5 |
Kangor, Dancing King | Minion | Paladin | 5 | 3 | 3 |
Symphony of Sins | Ability | Warlock | 5 | 0 | 0 |
Rolled a Five! | Ability | Demon Hunter | 5 | 0 | 0 |
Ticking Module | Minion | 5 | 1 | 3 | |
Perfect Module | Minion | 5 | 3 | 2 | |
Woodland Wonders | Ability | Druid | 5 | 0 | 0 |
Mechagnome Guide | Minion | 4 | 3 | 4 | |
Mechagnome Guide | Minion | 4 | 3 | 4 | |
Algalon the Observer | Minion | 4 | 4 | 4 | |
Serenity | Ability | Priest | 4 | 0 | 0 |
Sinister Soulcage | Ability | Death Knight | 4 | 0 | 0 |
Witch of the Arch-Thief | Minion | Warlock | 4 | 2 | 4 |
Timeless Blessing | Ability | Paladin | 4 | 0 | 0 |
Tram Heist | Ability | Priest | 4 | 0 | 0 |
Rolled a Four! | Ability | Demon Hunter | 4 | 0 | 0 |
Camouflage Mount | Ability | Hunter | 4 | 0 | 0 |
Twin Module | Minion | 4 | 3 | 3 | |
Chia Drake | Minion | Druid | 4 | 2 | 4 |
Cultivate | Ability | Druid | 4 | 0 | 0 |
Seedling Growth | Ability | Druid | 4 | 0 | 0 |
Vengeful Visage | Ability | Mage | 3 | 0 | 0 |
Mistermath's Card Ratings for Voyage to the Sunken City:
5/10
This would've been great if [card]Untapped Potential[card] were still in standard, as this'd be a 3/4 on turn 3 that still advances your quest. However, because there's literally no synergy for this card in standard, it's just a 3/4 for 3 with minor upside in the form of the elemental tag and potential to pump more mana into the card to buff it more. Still, I like the design and I like fair cards in general; this one just needs more unspent mana/elemental synergy to see play.
I like the design of this card. It passively grows, but only at the END of your turn and you have to "spend" 1 mana to do it.
Weird card that supports a wild only Quest...
So I play this on 3 and I get a 3 mana 3/4 basically. There are already a lot of 3 mana 3/4's that also have proactive effects I'd rather slot in most of the time. True it could potentially get bigger over time but I don't live in a world where I expect my minions to stick on board longer than one turn.
If this only worked while being in hand...
I dont see a deck for this
Cool card that can quickly grow out of control if not immediately removed, but I can't think of a deck that would want to play it.
so its just 3 mana vanilla 3/4 elemental
It keeps growing every single turn if you keep mana open.