Spirit of the Tides
Card Text
If you have any unspent
Mana at the end of
your turn, gain +1/+2.
Flavor Text
Cleans the ocean better than any store-brand competitor - guaranteed or your Mana back!
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Encroaching Insanity | Ability | Warlock | 3 | 0 | 0 |
Grace of the Highfather | Ability | Priest | 3 | 0 | 0 |
Muscle-o-Tron | Minion | Paladin | 3 | 2 | 4 |
Muscle-o-Tron | Minion | Paladin | 3 | 2 | 4 |
Snake Eyes | Minion | Demon Hunter | 3 | 2 | 4 |
Chameleon | Minion | Hunter | 3 | 3 | 3 |
Rolled a Three! | Ability | Demon Hunter | 3 | 0 | 0 |
Rumble Enthusiast | Minion | 3 | 2 | 5 | |
Azerite Vein | Ability | Mage | 3 | 0 | 0 |
Pylon Module | Minion | 3 | 2 | 2 | |
Virus Module | Minion | 3 | 1 | 4 | |
Ensmallen | Ability | Druid | 3 | 0 | 0 |
Jungle Gym | Location | Hunter | 2 | 0 | 2 |
Haywire Module | Minion | 2 | 4 | 4 | |
Power Module | Minion | 2 | 1 | 3 | |
Grove Beetle | Minion | Druid | 2 | 2 | 5 |
Rolled a Two! | Ability | Demon Hunter | 2 | 0 | 0 |
Blast Charge | Ability | Warrior | 2 | 0 | 0 |
Crusty | Minion | Paladin | 2 | 3 | 2 |
Rusty | Minion | Paladin | 2 | 3 | 2 |
Sandy Red | Minion | Paladin | 2 | 3 | 2 |
Pearly | Minion | Paladin | 2 | 3 | 2 |
Surly | Minion | Paladin | 2 | 3 | 2 |
Dusty | Minion | Paladin | 2 | 3 | 2 |
Moe | Minion | Paladin | 2 | 3 | 2 |
Burly | Minion | Paladin | 2 | 3 | 2 |
Double Cross | Ability | Rogue | 2 | 0 | 0 |
Castle Kennels | Location | Hunter | 2 | 0 | 3 |
Castle Kennels | Location | Hunter | 2 | 0 | 3 |
Defrost | Ability | Death Knight | 2 | 0 | 0 |
Ghoulish Alchemist | Minion | Rogue | 2 | 3 | 2 |
Defrost | Ability | Death Knight | 2 | 0 | 0 |
Spirit of the Tides | Minion | Druid | 2 | 2 | 2 |
Defrost | Ability | Death Knight | 2 | 0 | 0 |
Disc Jockey | Minion | Rogue | 2 | 4 | 1 |
Crowd Surfer | Minion | 1 | 1 | 1 | |
Death Growl | Ability | Death Knight | 1 | 0 | 0 |
Sapling | Minion | Druid | 1 | 1 | 1 |
Treant | Minion | Druid | 1 | 2 | 2 |
Shadowtouched Kvaldir | Minion | Priest | 1 | 1 | 3 |
Mistermath's Card Ratings for Voyage to the Sunken City:
5/10
This would've been great if [card]Untapped Potential[card] were still in standard, as this'd be a 3/4 on turn 3 that still advances your quest. However, because there's literally no synergy for this card in standard, it's just a 3/4 for 3 with minor upside in the form of the elemental tag and potential to pump more mana into the card to buff it more. Still, I like the design and I like fair cards in general; this one just needs more unspent mana/elemental synergy to see play.
I like the design of this card. It passively grows, but only at the END of your turn and you have to "spend" 1 mana to do it.
Weird card that supports a wild only Quest...
So I play this on 3 and I get a 3 mana 3/4 basically. There are already a lot of 3 mana 3/4's that also have proactive effects I'd rather slot in most of the time. True it could potentially get bigger over time but I don't live in a world where I expect my minions to stick on board longer than one turn.
If this only worked while being in hand...
I dont see a deck for this
Cool card that can quickly grow out of control if not immediately removed, but I can't think of a deck that would want to play it.
so its just 3 mana vanilla 3/4 elemental
It keeps growing every single turn if you keep mana open.