24.2 Patch Notes - Big Battlegrounds Update, Mercenaries Update, In-Game Reporting, Wild Heroic Brawliseum & More
Blizzard just published Patch Notes 24.2 featuring a big Battlegrounds update, in-game reporting & more.
Patch is LIVE!
Dev Tweets about Design
- New heroes are no longer early access. You can still get them even if you do not purchase the season pass
— Mitchell Loewen 💙 (@LoewenMitchell) August 30, 2022
- New heroes are guaranteed in every valid lobby for 2 weeks after launch (this rule will be true going forward for future heroes as well)
Quote from BlizzardPatch 24.2, launching on August 30, starts Battlegrounds Season 2! It also brings with it Mercenaries updates, bug fixes, and more.
Battlegrounds Season 2 is Here!
New Battlegrounds Track, Season Pass, and Battlegrounds Missions
On August 30, Battlegrounds Ratings will reset, and the new season of Battlegrounds will begin. With the new season, Battlegrounds will now have its own Battlegrounds Track, featuring Battlegrounds-specific Rewards you can earn as you play! This Season, the Rewards feature the anime-inspired “Magic of Azeroth” theme.
The Battlegrounds Track features tons of free Battlegrounds rewards, but you can purchase the Season Pass to immediately unlock +2 Hero Choices and the ability to earn even more rewards throughout the season. The Season Pass can be purchased in-game with Runestones, Hearthstone’s new virtual currency. Runestones can be purchased through both the in-game shop and the Battlenet web shop, once Patch 24.2 goes live. During the transition period for this first season, the Season Pass can also be purchased with money directly, either in-game or through the Battlenet web shop.
Earn your Rewards even faster by completing new Battlegrounds Missions. Battlegrounds Missions are like Battlegrounds-specific Weekly Quests that grant a lot more Battlegrounds XP. These will be offered in addition to the normal Hearthstone Daily and Weekly Quests that all players will continue to get. You get three Battlegrounds Missions per week. They can be re-rolled and they are automatically banked until the end of the Season if you don’t complete them right away.
You can learn more about the Battlegrounds Track, the Season Pass, Runestones, and Battlegrounds Missions, including everything that’s including in the Battlegrounds Track and Season Pass, in the Season 2 Announcement Blog.
New Gameplay Mechanic: Quests
Season 2 will also introduce a new game mechanic to Battlegrounds: Quests! Like the traditional Hearthstone Quests and Questlines, Battlegrounds Quests require you to meet a particular condition in order to earn a reward that will empower you for the rest of the game.
In Battlegrounds, Quests have their own unique twist. Instead of starting the game with your Quest, your Quest options will appear on turn 4 (the 6 Gold turn). And instead of getting the same Quest and Quest Reward every game, you pick them from three options at that time. You are choosing both your Quest and the Reward for completing it as a pair, so choose carefully! Once you complete your quest, you automatically receive your Reward.
There are about 13 different Quest options and 24 different Reward options that are available in any given game (certain Quests and Rewards are blocked from particular lobbies or Heroes to prevent unwanted synergies).
The Quest options represent the baseline requirements you will need to complete in order to receive your Reward (subject to some adjustments, discussed below):
- Invite the Guests: Buy 7 minions.
- Dust for Prints: Add 15 cards to your hand.
- Cry for Help: Play 6 Battlecry minions.
- Witness Protection: Have a friendly Taunt minion be attacked 8 times.
- Exhume the Bones: Trigger 6 friendly Deathrattles.
- Track the Footprints: Have Bob’s Tavern Refresh 10 times.
- Assemble a Lineup: Summon 14 minions.
- Unmask the Culprit: Lose or tie 3 combats.
- Find the Murder Weapon: Increase a minion’s stats 15 times.
- Reenact the Murder: Have 18 friendly minions die.
- Sort It All Out: Order your minions from lowest to highest Attack for 4 combats.
- Follow the Money: Spend 25 Gold.
- Unlikely Duo: Play 5 minions from a minion type or another minion type.*
* In-game, this will choose two minion types that are legal for that game and list them. For example, “Play 5 Beasts or Demons.”These are the types of Rewards you can earn for completing your Quests:
- Snicker Snacks: At the end of your turn, 2 friendly minions trigger their Battlecries.
- Stolen Gold: Start of Combat: Make your left and right-most minions Golden.
- Evil Twin: Start of Combat: Summon a copy of your highest-Health minion.
- Ritual Dagger: After a friendly Deathrattle minion dies, give it +4/+4 permanently.
- Anima Bribe: After you sell a minion, give its stats to a minion in Bob’s Tavern.
- Devils in the Details: End of Turn: Your left and right-most minions consume a minion in Bob’s Tavern.
- The Smoking Gun: Your minions have +5 Attack.
- Cooked Book: After you buy a minion, give it +1/+1 and upgrade this.
- Mirror Shield: After each Refresh, give a minion in Bob’s Tavern +4/+4 and Divine Shield.
- Secret Sinstone: After you Discover a card, get an extra copy of it.
- Ghastly Mask: Add ‘[a random “end of turn minion”]’ to your hand. Your end of turn effects trigger twice.
- Theotar’s Parasol: At the end of your turn, give your right-most minion Stealth until next turn and +8 Health.
- Teal Tiger Sapphire: Minions in Bob’s Tavern have +1/+1 for each time it was Refreshed this turn.
- Red Hand: At the start of your turn, give a minion in your hand +12/+12.
- Victim’s Specter: After each combat, get a plain copy of the last friendly minion that died.
- Hidden Body: Discover a minion of your Tavern Tier. (Can be earned endlessly!)
- Tiny Henchman: At the end of your turn, give +2/+2 to 3 friendly minions of Tier 3 or below.
- Yogg-tastic Tasties: At the start of your turn, spin the Wheel of Yogg-Saron.
- Wondrous Wisdomball: Occasionally gives helpful Refreshes.
- Staff of Origination: Start of Combat: Give your minions +15/+15.
- Alter Ego: Even Tier minions in Bob’s Tavern have +6/+6 (Swaps to Odd next turn!)
- The Friends Along the Way: At the start of your turn, get 2 random [random minion type].
- Pilfered Lamps: You only need 2 copies of a minion to make it Golden.
- Menagerie Mayham: At the end of your turn, give your minions +1 Attack for each friendly minion type.
The Quests and Rewards are randomly paired together. The numbers in these Quests vary based on which Reward they are paired with, based on how juicy the Reward is. The less powerful Rewards will make your Quest easier to complete and the more powerful Rewards will make the Quest harder to complete. There are also small adjustments based on your hero’s Armor Tier (slightly harder for heroes with less Armor, slightly easier for heroes with more Armor).Battlegrounds Quests will last until the end of Season 2. You can learn more about Battlegrounds Quests and Quest Rewards in the Battlegrounds Quests Mechanic blog.
General Updates
- Turn 4 (the 6 Gold turn) will have its turn time slightly extended to account for the new Quest mechanic.
- Players can now exceed 10 Gold when selling minions or otherwise gaining Gold during the shop phase. The start-of-turn maximum is still 10 Gold.
- Battlegrounds-exclusive Weekly Quests (like “Finish Top 4 in Battlegrounds”) have been removed from the general Weekly Quests rotation and converted into Battlegrounds Missions. Other Daily and Weekly Quests that can be completed across Modes can still be completed in Battlegrounds or other Modes.
- Celebrate Season 2 with a chain of three Legendary Quests that award new Battlegrounds cosmetics.
New Heroes
Murloc Holmes (Armor Tier 2)
- Detective For Hire
- [0 Gold] Look at 2 minions. Guess which one your next opponent had last combat for a Coin.
Sire Denathrius (Armor Tier 1)
- Whodunnit
- Passive. At the start of the game, choose one of two Quests.
- Dev Comment: This is in addition to the Quest that all players automatically get. Sire Denathrius can have two Quests at once.
These two new heroes will be offered in every lobby for the first two weeks following the patch.
Hero Updates
Rakinishu (Tavern Lightning)
- Old: [2 Gold] Give a friendly minion stats equal to your Tavern Tier. → New: [1 Gold] Give a minion stats equal to its Tavern Tier.
- Moved to Armor Tier 3.
Patchwerk (All Patched Up)
- Old: Passive. Start with 55 Health instead of 40. → New: Passive. Start with 60 Health instead of 40.
- Moved to Armor Tier 2.
Vanndarr Stormpike (Lead the Stormpikes)
- Redesigned: Passive. Avenge (2): Give your minions +1 Health permanently.
- Moved to Armor Tier 1.
Drek’Thar (Lead the Frostwolves)
- Redesigned: Passive. Avenge (3): Give your minions +1 Attack permanently.
- Moved to Armor Tier 2.
Aranna Starseeker (Spectral Sight)
- Bob’s Tavern will now always replenish to 7 minions, such as after buying a minion.
Fungalmancer Flurgl (Gone Fishing)
- Redesigned: Passive. After you sell 4 minions, get a random Murloc.
- Moved to Armor Tier 2.
Skycap’n Kragg (Piggy Bank)
- No text change, but the piggy bank can now store over 10 Gold.
Galewing
- (Westfall) Old: Passive. In 1 turn, give your left-most minion +2 Attack. → New: Passive. In 1 turn, give your left-most minion +2/+1.
- (Eastern Plaguelands) Old: Passive. In 5 turns, your next Tavern Tier upgrade costs (5) less. → New: Passive. In 5 turns, your next Tavern Tier upgrade costs (6) less.
New Minions
Picky Eater [Tavern Tier 1, Demon]
- 1 Attack, 1 Health. Battlecry: Consume a random minion in Bob’s Tavern to gain its stats.
Mind Muck [Tavern Tier 2, Demon]
- 3 Attack, 2 Health. Battlecry: Choose a friendly Demon. It consumes a minion in Bob’s Tavern to gain its stats.
- Dev Comment: The consumed minion is randomly chosen.
Piggyback Imp [Tavern Tier 2, Demon]
- 4 Attack, 1 Health. Deathrattle: Summon a 4/1 Imp.
Nether Drake [Tavern Tier 2, Dragon]
- 0 Attack, 5 Health. At the end of your turn, give your Dragons +1 Attack.
Amber Guardian [Tavern Tier 3, Dragon]
- 3 Attack, 2 Health. Start of Combat: Give another friendly Dragon +3/+3 and Divine Shield.
Legion Overseer [Tavern Tier 3, Demon]
- 4 Attack, 4 Health. Minions in Bob’s Tavern have +2/+2.
First Mate Pip [Tavern Tier 3, Pirate]
- 5 Attack, 4 Health. You only need 2 of these to make a Golden copy.
Treasure-Seeker Elise [Tier 4]
- 5 Attack, 5 Health. After you Refresh 5 times, find the Golden Monkey.
- Golden Monkey [Tavern Tier 1] 6 Attack, 6 Health. Taunt.
- Dev Comment: When the Golden Monkey is “found,” it appears in Bob’s Tavern. The Golden Monkey is always Golden and gives you a Triple reward when played.
Rendle the Mistermind [Tavern Tier 4]
- 4 Attack, 5 Health. At the end of your turn, steal the highest Tier minion from Bob’s Tavern.
Tortollan Blue Shell [Tavern Tier 5]
- 4 Attack, 7 Health. If you lost your last combat, this minion sells for 5 Gold.
Tea Master Theotar [Tavern Tier 6]
- 6 Attack, 6 Health. After you play a minion with no minion type, give 3 friendly minions of different types +2/+2.
Minion Updates
- Toxfin is returned to the minion pool.
- Kooky Chemist, Steward of Time, Bubblette, Silverback Patriarch, Icky Imp, Nathrezim Overseer, Soul Devourer, Briny Bootlegger, Shifter Zerus, Cobalt Scalebane, Witchwing Nestmatron, Mythrax the Unraveler, and SI:Sefin have all been removed from the minion pool.
- Impulsive Trickster
- Old: [Tavern Tier 1] 2 Attack, 2 Health → New: [Tavern Tier 2] 2 Attack, 3 Health
- Imprisoner
- Old: [Tavern Tier 2] 3 Attack, 3 Health → New: [Tavern Tier 1] 2 Attack, 2 Health
- Drakonid Enforcer
- Old: [Tavern Tier 3] 2 Attack, 4 Health → New: [Tavern Tier 4] 3 Attack, 7 Health
Mercenaries Updates
General Updates
- Murky and its portraits can now be obtained through all normal methods.
Merc Updates
- Apex Predator 5
- Old: Attack the lowest Health enemy minion. Deathblow: Repeat this. → New: Attack the lowest Health enemy minion. Deathblow: Gain +5 Health and repeat this.
- In addition to this effect change, the Ability will now be Speed 5 at all levels.
- Crusader’s Blow is now Holy.
- Claws of Terror 5
- Old: Attack an enemy. If it was damaged this turn, deal 8 damage to them. → New: Attack an enemy. If it was damaged this turn, deal 8 damage to it and its neighbors.
- Heart of Unliving 4
- Old: Claws of Terror deals 5 more damage and affects adjacent enemies. → New: Claws of Terror deals 5 more damage.
- Maxed Health
- Old: 76 → New: 88
- Radiant Light
- Old: Speed 4 → New: Speed 2
- Maxed Stats
- Old: 11/84 → New: 14/92
- Arcane Fling 5
- Old: Deal 13 damage to an enemy. If it has not acted yet, deal 18 instead. → New: Deal 17 damage to an enemy. If it has not acted yet, deal 22 instead.
- Animal Companion (All Ranks)
- Old: Cooldown 1 → New: Cooldown 0
- Explosive Shot 5
- Old: Deal 16 Damage to an enemy and 8 to adjacent ones. → New: Deal 20 Damage to an enemy and 12 to adjacent ones.
- Huntsman’s Rifle 4
- Old: Explosive Shot deals 4 more damage. → New: Passive: At the start of each turn, deal 10 damage to all enemies if you’ve summoned all 3 Animal Companions this game.
- Cataclysmic Bolt 5
- Old: Deal 20 damage to the lowest health enemy. → New: Deal 22 damage to the lowest health enemy.
- Martial Mastery is now Holy
Wild Heroic Brawliseum Returning on September 14
Heroic Brawliseum is returning on September 14, and this time it is taking a walk on the Wild side! Get your best Wild deck together, because for one week you can face stiff competition to earn top prizes! It won’t be easy, but the victors will be greatly rewarded.
Introducing Runestones
Runestones are Hearthstone’s new virtual currency. You can purchase Runestones with money and then use them just like you would use money for almost all Hearthstone products, across all modes. The costs of products aren’t changing, their prices are just being converted to Runestones. One benefit of this changes is that it allows us to offer smaller-scale items in the shop, like individual Skins or Battlegrounds Emotes, that would previously have had to have been bundled together with other items.
Updated Leaderboards
Hearthstone leaderboards are getting an update! The leaderboards for Standard, Wild, Classic, Battlegrounds, and Mercenaries will now have live updates (currently, they refresh in intervals of 5-10 minutes). All leaderboards will also now select from Season number (like Battlegrounds currently does), instead of a month and year. Finally, there’s no longer a limit to how many people can be shown on those leaderboards. For Standard, Wild, and Classic, this means that all Legend-rank players will be listed. You’re all leaderboard finishers in our book!
Feature Update: In-Game Reporting
In-game player reporting is now live for all players. You can now report friends, current opponents, and past opponents from the friends list menu. Grounds for reporting include inappropriate names, inappropriate chats, and inappropriate gameplay. Now we can all work together to make sure the tavern is a safe and inviting place for everybody to play!
Bug Fixes and Game Improvements
- Improved in-game messaging capabilities.
- Fixed a bug where Relic of Dimensions did not draw from the top of your deck.
- Fixed a bug where Demolition Renovator did not function on mobile.
- Fixed a bug where Front Lines did not trigger if either player’s board was already full.
- Fixed a bug where Party Crasher would “use up” the attack of a Rush minion that survived the crash.
- Fixed a bug where Sinful Brand would not trigger if the minion died from the damage.
- Fixed a bug where Sunken Scavenger was incorrectly counted as an “Imp.”
- Fixed a bug where Imprisoned Scrap Imp was not counted as an “Imp.”
- Fixed a bug where Suspicious Usher would retain any damage done to minions copied.
- Fixed a bug where Dispose of Evidence showed the shuffled card in the history tile. You can now dispose the evidence without exposing the evidence.
- Fixed a bug where Sinstone Graveyard summoned its minions to the far left side of your board, instead of directly to its right.
- Fixed a bug where the Infuse sound effect did not play when an Infuse counter was incremented.
- Fixed a bug where Locations did not play their entry sounds when played.
- Fixed a bug where Location activation visual effects were not seen by opponents.
- Updated the text on Cloak of Shadows to more accurately describe how it works.
- Spammy Arcanist’s effect will now count Bubbler dying from 1 damage in order to continue spamming.
- The Relics of the Deep Battlegrounds Hero Power can no longer be used when you already have a full hand.
- Updated Trigore’s Task 9 criteria.
- Fixed a bug preventing the Efficient Octo Sought achievement from being able to be completed.
- Fixed a bug where Herald of Shadow did not count for the Harold Who? achievement.
- Updated the wording on the One of the Classic Blunders achievement to match its function.
- Fixed visual bugs with the Reveler Kael'thas and Venthyr Liadrin Hero Skin animations.
- Misc. other bug fixes and game improvements.
Hi!
Can anyone tell me where i can see my purchased runestones?
Thank you!
First they should define what inappropriate gameplay means before people start mass reporting each other for the dumbest reasons.
When people will lose, they will report out of frustration.
Runestone currency?? Hearthstone is becoming more a gatchagame now
These Mercenaries buff are most welcome, especially Yrel's. Radiant Light at 4 Speed was so dumb.
my only question is blink fox is 14 atk really needed for a merc who doesnt even swing 90% of the time
Yes, it's needed. When it copies an attack power, you want to be able to use it effectively. And that does happen more than 10% of the time.
The quest rewards seem way nuttier than buddies ever were, and most of the minions added seem to be very economy based with so many easy ways to level faster and get triples. Pip in particular looks so dangerous. Gonna be a super highroll meta.
No idea why theotar is a tier 6, it's garbage lol. In a meta where kalecgos is too slow, I don't know how an extremely limited way to start scaling on tavern 6 could ever work.
I feel like next tribe is worgens with stealth and rage mechanics
I'm actually scared af for the report button for "Inappropriate gameplay".. As there is literally nothing I can think of that would actually be worth banning someone for. You actually have a certain amount of time per turn to think.. So roping can't be a reason to ban someone. BMing is also no problem as people can actually miss lethal and realize later in the same turn that they had lethal to finish the opponent in the next turn. Spamming or memeing emotes also shouldn't be a problem as you can just mute the opponent. Playing really poorly also can't be a problem, as some people just aren't very good, or perhaps are beginners playing on someone else's account. Dragging out the game until fatigue also can't be a reason to ban someone, as that is literally the win condition of some decks. Making lots of unnecessary actions to complete a quest also shouldn't be a reason, nor playing meme decks as many people actually love playing those.
So yeah I'm actually clueless what inappropriate gameplay can even mean, and what a successful and intended report here could be. Anyone have any ideas?
The reason I'm scared af about this is that salty opponents may just report you after they lost, and with how big Hearthstone is there is NO WAY that all reports are checked by a human. What if you face 5 salty opponents on a day and they all ban you for the reason "inappropriate gameplay"? It may actually be very realistic that you just get autobanned then!
Queuing AFK would be one example. They would never ban you for a first offense, but if they can establish a pattern where your account plays game after game in which you do literally nothing, they might take action. This would NOT extend to simple roping if you are actually playing the game.
Just remember that Blizzard makes the decision, not your salty opponent, and Blizzard has a vested interest in giving you the benefit of the doubt.
yes but blizzard may not know the reason they picked the inoappropriate gameplay button.
the people can report you on something you did not do.
And Blizzard will investigate. They are not going to ban anyone without evidence.
The times ive considered reporting, it wasnt available yet, and the reason why I wanted to report was because my opponent played the whole game out whilst every turn, playing a card, waiting for the rope to go to the end, then ending his turn. From turn 1. Made the game go on an extra 10 mins in which I had to patiently watch the screen. That's what I'd consider innapropriate
Skip this boring mode :D
Can we at least get an "end turn" button so the lobby doesn't have to wait 60 seconds when we're all done buying minions?
everyone upvote this please we need this
How do we know that reporting even does anything? How is it verified? What are the consequences of a 'successful' report?
Most of all, what qualifies as "inappropriate gameplay"? The only sure thing I can think of are bots, but these are hard to verify; therefore what's the point of reporting this in the first place other than to give players the illusion of control?
People always report for the "aforementioned" reasons you have listed in other games. In-game reporting is just giving a lollipop to babies so they stop crying. All companies (and Bli$$ard included) just ignore these "petitions", and continue designing new ways to take your money (cough cough BGs)
Prepare to get reported for "innapropriate gameplay" when your opponent loses. I personally think that Blizzard shot themselves in the foot with this "reporting" feature since most of such "reports" will be made out of spite instead of for valid reasons.
P.S.: talking from experience, I got a friend request and chats blaming me for all aforementioned reasons multiple times in the past. Now you risk getting your account suspended for just playing Hearthstone against other human players.